Recent content by Dier

  1. Dier

    Blue workers, black rivers and invisible units...

    Yes, I did. From highest to medium to lowest, but it doesn't change anything. Also lowered the animation options (single units, fast movement, stuff like that). Also brought down the actual screen resolution. The weird thing is that I played dozens of games on this computer without more...
  2. Dier

    Blue workers, black rivers and invisible units...

    Any ideas, anyone? I'm playing BtS, unmodded, most recent patch. Not really playing anymore though...
  3. Dier

    Blue workers, black rivers and invisible units...

    I've been having some graphics problems recently. The blue workers and black rivers disappeared after I hit the windows key, but the invisible units are here to stay, it seems. Even when I reboot and start a new game it doesn't get reset. (The city info banners are also gone btw.) I just...
  4. Dier

    Frequently Asked Questions

    I had a CTD, and would like to reproduce it with this flagged, but [starts to whisper] I cannot find CivilizationIV.ini... What folder should it be in?
  5. Dier

    City Specialization: WHERE I do it.

    That would fall under a GP farm, surely. That would fall under a GP farm, surely. :p I like the mention of the defensive unit (weak) production city, in the actual game examples. I use similar cities to crank out spies or missionaries non-stop, so my real cities won't miss production turns...
  6. Dier

    Philosophical or Industrious, which do you like better for OCC?

    Hah, I never even considered playing a OCC as philo... :D
  7. Dier

    3.17 Patch: Impressions Thus Far

    Hah, that's crazy!
  8. Dier

    Community Feedback Needed: Biggest AI issues

    Well, the elves could be excluded from the bonus, as they don't really need it to begin with. Another idea is to have a special worker unit at the start that can (slowly) chop forests, or indeed move back the worker techs as mentioned by others. Edited: Or all workers could chop forests from...
  9. Dier

    Community Feedback Needed: Biggest AI issues

    I agree with the posters that mention worker inaction as a huge handicap for the AIs. Forest locations cripple them enormously. Perhaps it would be better if forests with roads or rivers yielded one commerce, so the tech rate isn't stuck at the palace rate. I have no idea what the...
  10. Dier

    Enemy Travel speed on your lands

    Hah, I lost my juicy capital to hippus horsemen the other day, so I tried them out for myself. They're easy to get, great to have, and bring in tons of money.
  11. Dier

    Barbarian trait should allow stealing technology from razed cities

    Isn't the idea that the barbarian civs can build more cities early on? Just cottage a couple of those and tech pace shouldn't be that big a problem. I find the Clan in AI hands quite pesky as it is... I like the rubber band mechanism that blacknight mentions, but isn't that in the game...
  12. Dier

    FfH2 0.32 Balance Feedback

    Is it possible to make worker actions available earlier? I was playing on monarch/ normal speed and an AI hadn't built a gold mine on turn 200. Right next to its capital... If this is not desirable, could an advanced start be added where everyone starts with the early worker techs (farming...
  13. Dier

    The Immortal Aztec – Walkthrough

    No, no, another run with the Aztecs please! :) Perhaps you can demonstrate in (even greater) detail how to get the most out of that UB?
  14. Dier

    AP Guantlet I: Isabella

    [pulls up chair] I'm having considerable trouble with the AP in a current game, so I'm interested how this works out. Could someone tell me what happens when you raze the AP city?
  15. Dier

    Some emperor guidance please

    I started a random/ fractal/ emperor game and got Shaka. I appear to be on a continent with Augustus and Japan. Not only do we share the continent, they're _really_ close. I'm doing well for the moment, but I'm wondering if my war preparations should continue, or if it's better to fortify the...
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