And it would make Fire I more valuable. Those forests standing in the way? Start a couple forest fires and burn 'em down.
Invest in a couple (cheap) hawks--you've got some nice mountain peaks there, fly them over. They've always revealed hidden units for me.
"When does it ever make sense to cast River of Blood, btw? I'd much rather leave opponents' populations high, conquer the city and eat the...
"In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the...
Letting Tower of Alteration have mages affect hero units at full strength would be nice, also. Still a niche, but I can maelstrom Barbatos over...
Yeah. They're not healing to full power for me. Fighting ritualists, warriors, or savants.
My illusions aren't healing to full power after combat.
The privateer was the only unit in range, and it gave the warning. :confused:
Should using an area damage spell like Maelstrom trigger war with hidden nationality units?
How are they different from jungles?
Another minor grammatical error:
"Fool cannot take you a card..." should be "Fool cannot take a card from you..."
Just got an event:
I mostly finish, although if any rival (opponent that's regularly at war with me) has an Immortal, the game's over.
I can't kill the Bannor off because they have an immortal. When I defeat it, he comes back to life in his capital, which means I can't take his...
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