Yeah I agree with a lot of your points there. I tend to play with a small number of cities and go for tech/economy (I like massive empire games...
Highlighting a point I made deep in a thread a while ago — a trick to make a settlers unit that requires no food or shields. If your city...
Caravans as a defensive unit, to hem in other civilisations — especially in a republic/democracy, as maintaining a "real" unit costs maintenance...
Another related idea is to use another civilization as a farm for creating bribed NONE settlers. These need no food, and could be built into...
Sorry, just realised I never clarified this. What I meant is, grassland and rivers *both* provide 2 food units when unimproved, and 3 food units...
Ohhhh interesting ... thanks, I'll have to try that! [later] Ok I just looked in jCivED at the map layer "8 - Land ownership". What's the...
Are you aware of jcived? It's an open-source civ1 map editor. https://sourceforge.net/projects/jcived Edit: I see from another thread you already...
Oh wow, that's interesting ... so if I used jcived to grant robotics to every civilization, then no AI research would take place? (Except if they...
Hi Osvaldo, What an ambitious project! What you've written so far looks good. I have a few small technical points; I understand you may not want...
I don't know if this has been discussed before. I've been experimenting with starting with a city built in the middle of the ocean (city on an...
Cunning :) And I see unfortunately it won't be easy to iterate that idea again, because you could sell that second palace but starving the city...
I've found selling the palace can work really well if you get two settlers at the start of the game, because you can get it to award you a second...
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