Recent content by dl123654

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    Preturn information

    I would starve them every turn, maximize production, they are just going to be killed anyway, that will prevent riots too. If we are able to add any settlers or workers, allocate food then add the unit, then assign all engineers.
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    Civ5

    Played the demo, runs and looks great but not convinced yet. Maybe after a price reduction.
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    Preturn information

    I agree
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    Team Free Embassy

    Have some time now so I checked the rules, and teleporting of units by gifting a city is illegal.
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    Team Free Embassy

    Yes that is how we would do it.
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    Team Free Embassy

    Why don't we put the captured workers in the city and gift it back to FREE, they get sent to our capital. Or is that against the rules?
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    Preturn information

    Missed last turn however have some advice for next turn, switch taxman to civil engineers, 2 production per citizen is a lot for how many shields we have left. In fact if we are starving already, remove anyone that is not outputting 2 shields to be a civil engineer. Taking the current...
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    Preturn information

    I think any city that is prebuilding spaceparts should not be building nukes, rush buy nukes if we are going to use them.
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    Preturn information

    Don't move the capital it destroys the spaceship. We figured this out already 9 months ago. http://forums.civfanatics.com/showthread.php?p=8580673#post8580673
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    Preturn information

    Sounds good. Remember that the only mission that will autofail after failing is the planting of the spy, so if you fail to expose their spy and are able to replant, expose again.
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    Preturn information

    The only mission that will set the fail flag is to plant the spy, you can fail other missions as much as you want. I also can't believe that SABER doesn't have spy, the timing of the attack on FREE says they do. Its an 85% chance that we will succeed without regard for the spy surviving...
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    Preturn information

    Ok lets assume that SABER has a spy. It going to cost them about 12000 gold to sabotage safely, quickly 6000. Thats the good news. Production gets put in at the start of next turn. So at the end our turn SABER will still see we have 4 (actually 3 before production increases) turns...
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    Preturn information

    I don't know why you would want to slow down production, if SABER sabotages one build the next build closest is the next one focused on raising production. I guess if we run out of prebuilds then we should come out of mobilization. I don't see any reason to resettle the coast, it would just...
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    Preturn information

    Looking in the turn thread I see we are using manhattan for the prebuild. Wasn't SABER building that, are they still? I don't remember how PBEM games work but will we have a turn to switch the production if they finish it? Do we have anything to switch to? Good micromanagement...
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    Team Saber Embassy

    I will take a stab at it: Sabotage Production = 4976 = dist*level + base*shield Investigate City = 176 = dist*level + base*pop Because its the same city: dist, level are the same in both For both missions base is 10 4976 = dist*level + base*shield dist*level = 10shield - 4976...
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