Recent content by DLimited

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    Barbarian Hordes

    Unless you changed it from the last time I played (like, 3 versions behind I think), at least that doesn't work this way in multiplayer. I've had it happen 3 times that the quests ends the next turn after the last wave spawns, so I essentially have to instakill everything or the CS will get...
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    Community Patch - Modpack (Multiplayer Compatible)

    Interesting, I'll have to test that. Indeed we tried to reload from autosaves iirc, and it subsequently failed. With regards to the map generation CTD, I'll have to try that as well; the two of us crashed alternatingly (him, me, him, me) so I didn't think it could be any residual cache...
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    Community Patch - Modpack (Multiplayer Compatible)

    I tried the 10/29 version in multiplayer with a friend of mine. Astonishingly, it seems to work flawlessly unless you transition turns while in the tech tree, or reloading from a save. Basically, after the first desync there was no coming back. Interestingly, when trying to start the third...
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    CPP Multiplayer Test-/Play-Group (and Subforum)

    My Logs from today: CBP 10/2 6 players, 4 human 2 AI, full CS, barbs Not very stable. However, turns out the first ~80 turns or so were fine with only minor resyncs when you disable barbs, AI, and CS :D
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    CPP Multiplayer Test-/Play-Group (and Subforum)

    I'm in too! Exams are over, I have time to breathe again :D Just have to catch up to the current state of the mod. Was there any progress on multiplayer compatibility in the last 2 months?
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    CPP as multiplayer modpack

    Updated for the newest version!
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    State of the Mod: 7/24v3

    Would it be possible to invest gold into units, so that they come with special promotions? Like, a small combat bonus (10%?) per x amount of gold invested. If E&D does basically that, I wouldn't know, I haven't touched it yet and I don't plan to :P
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    I want to make (and keep updated) a MPMPM multiplayer modpack. Some questions.

    It hasn't been updated because it's exam time for me, and I tend to hermit myself away to keep from getting distracted. I'm done at the beginning of August, so soon, and I'll be back to keeping it up to date. I think I've read that there might be a possibility to just copy over the code from...
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    Medieval era policy analysis and feedback.

    Hey, someone with access to the new version tell me - what are Religious Buildings good for, again? Cause the yield/follower in a city beliefs are way more powerful, and with the buildings no longer providing happiness why wouldn't I go culture/follower+aesthetics now instead, for the...
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    CPP as multiplayer modpack

    For me that happens when I don't manually copy over the CSD and C4DF mods. Put them (and any other mods that are missing i.e. that you activated but that didn't get copied over) into the DLC/MP_MODSPACK/Mods folder, and it should be fixed.
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    Quicker World Congress voting?

    Pretty good idea. If you could tone it down to ~10-15 turns, and scale it faster that'd make it really impactful, and also increase the importance of city state allies - meaning more competition about them, maybe? Any source of potential conflict is good, imo.
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    Lack of early game production options

    I actually find the early game quite meaningful. You have to guess which techs you need depending on your start to reveal the resources that you do have, and consequently the buildings that buff them - you want to make the most of your start. You need to plan out your pantheon choice and have...
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    Share your early game tactics (CBP/CPP)!

    Same here, Standard speed. If you build warriors you need to use them for tributes, and use that gold to upgrade into spearmen - warriors by themselves are by and large useless. When I get to unit building I usually could build a Archer instead, and get way more use out of them - better barb...
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    New Version - June 27th (6-27)

    Wait, I thought that was already incorporated with the CBP?
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    New(ish) buildings analysis

    I disagree with you guys, I think the Tabya is in an excellent place between the fact that you can work river farms, grow big and still have good production and no boredom is a really great deal.
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