Recent content by DomA

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    AP strategy recommendation

    It would probably have been better to build it as buddhist - it depends on the game. Diplo victory aside, the AP's advantages play mostly when there is a religious block you're part of. If you have good relations with a few civs sharing a religion, it could have been very useful. If it's...
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    how do I win a cultural victory?

    One additional bit of advice : cultural strategy is peaceful in essence, but do not neglect your military, defensive nor offensive, and keep an eye on the victory conditions screen. Along the way you may have to conquer or raze rival cities to prevent a rival from reaching a cultural victory...
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    I am REALLY confused by corporations...they cost WAY too much money..

    It's what they typically will do, but I found a "long term" strategy to counter it, but it has pitfalls : massive spamming of Sid's Sushi will force some of them to adopt environmentalism eventually, and when they do it's time to spam the less useful corps and cripple their economy. You need...
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    Really big colony

    There is a kind of small bug I noticed. As the posters above said, the game will offer you to grant independance to some cities but will actually liberate them to one of your vassals. It happens when you're not supposed to be able to grant independance (the two times it happened to me, this...
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    I am REALLY confused by corporations...they cost WAY too much money..

    Solver's patch has a temporary solution (apparently, the effect of inflation will be adusted officially at some point, meaning unless someone re-mod it, corporations will eventually be more expensive than they are with Solver's patch). Corporations are supposed to be costly, though. If you...
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    Really big colony

    You can start as many colonies as the game allows civs and the map allows. On an archipelago map with few civs, I once started 9 colonies. You might have reached the maximum number of civs in the game (18 overall, alive or destroyed) or you're trying to start a new colony on the same...
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    Theocracy should work like Mercantilism

    I agree with ASL Veteran that altering Theocracy and introducing mechanisms to eradicate religions would be a bad move because of all the historical background. A more "passive" effect of Theocracy could be to remove all effects of non-state religious buildings in the civ (a cultural hit) and...
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    Religion spread

    The problem is overexpansion and I did that too earlier on. I always feared all the territory would be taken if I didn't. I avoided "open borders" like the plague too, which was an error. With BTS it got me killed often enough I adapted. The Dutch (Financial/Creative) is a good civ to use...
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    Religion spread

    A religion can still spread on its own as fast as ever (I've seen lightning fast even, because some civs will spread it a lot more systematically than they used to in Vanilla/Warlords), but I find there's a lot more variation in the religious pattern from one game to the next. It won't happen...
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    Can't make a colony? Please help!

    It's more of a builder trip? You might find yourself disappointed by the concept. It's somewhat of a misnommer. It's not a feature to create oversea colonies (you have done that by colonizing America - the only difference in BTS is that it is more realistically expensive), it's in truth a...
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    Leader addiction

    I got totally addicted to Willem in BTS, because so far he's the one I'm most succesful with and some of the strategies I'm less good at (warmongering, for instance, I need to drop a level to play those games and all the aspects but conquest become too easy) I haven't translated and adapted too...
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    Can't make a colony? Please help!

    Why don't you bypass the limitation by playing with 14-16 civs and make it a challenge to be one of the civs that manages to have a colonial empire (essentially an advantage toward Domination in that type of game)? Not all the civs should have colonies or be able to afford transcontinental...
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    Lightbulbing

    I find the fact the GP loses significance in research balanced both in terms of gameplay and realism. In modern times, the work of a single genius shouldn't give you very advanced techs that need additional funding, an infrastructure and a large scientific community at work before concrete...
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    When u found a religion, what determines which city is chosen?

    I find it's much easier to work around this "randomness" by forcing the issue on the game, especially if the capital happens to be productive. I very often get one or two religions in my future WS city (or one of my good financial cities anyway - by the time of WS I'm usually rich enough that...
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    Clueless about espionage - any tips?

    A few pointers : - A spy in each city help - If you get a green message that a spy was spotted it's good - it means the attempt has failed. Some AI seem to gamble a good deal with their spies when they have very bad odds - meaning most of their attempts fail and only a few get through. -...
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