I found how to fully remove these "yellow" circles.
I have to start from my first error. These circles only looks like "yellow" (COLOR_YELLOW). The game's colors are summarized in CIV4ColorVals.xml. For COLOR_YELLOW we have
<ColorVal>
<Type>COLOR_YELLOW</Type>
<fRed>1.00</fRed>...
It's quite possible. I radically altered the balance of natural resources on the tiles and as a result many of them have became quite profitable to build new city.
But I am very limited in my choices - or change the game balance, or to stop playing.
In the original (unmodified) version...
We probably already discussed this question in RaR. However, I will ask again.
To my opinion the "automated transports" will be much easier if each transport unit could transport many goods of different types.
Now in vanilla and RaR 2.4:
UNIT_WAGON_TRAIN has
<iCargo>2</iCargo>...
Unfortunately you are right. Up to now I prefer to modify in RaR only xml files. I'm just rebalancing the game for my own needs.
The codes in CvGame.cpp responsible for yellow circles (see my previous post) are the same in both vanilla and RaR games. I didn't touched this part or the source...
Hi, I'd like to fully remove these yellow circles.
One-two circles in the game's beginning looks quite normal but too many yellow marks in the middle game are very annoying.
They are in CvGame.cpp:
{
pSelectedCityNode = gDLL->getInterfaceIFace()->headSelectedCitiesNode()...
I redownloaded and tested Religion & Revolution 2.4 (rev 1032 -27.02.15).
I found NO BUGS related to Raw Salt production. I can build Mine on both Deserts or Hills.
I also found a possible cause of the salt mine error I asked yesterday. I loaded original (clean, unmodified) Religion &...
OK, maybe in this case to be easier just to remove PrereqNatureYields from CIV4ImprovementInfos.xml
<Type>IMPROVEMENT_MINE</Type>
<Description>TXT_KEY_IMPROVEMENT_MINE</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_MINE_PEDIA</Civilopedia>...
I'm afraid you are wrong. I have CIV4ImprovementInfos.xml file
Size 88,0 KB (90121 bytes)
Modified 27.02.2015, ‏19:44:16
I downloaded mod Religion & Revolution 2.4 (rev 1032 -27.02.15) only 02.03.2015, ‏8:51:24 that is few days later.
In any case I will redownload...
I have a problem with Salt production.
Game version: Religion & Revolution 2.4 (rev 1032 -27.02.15), no changes
I have a Hill with 3 Salts. Salt Bonus is absent on this tile. There are only three options to build or Monastery, or Fort, or Route.
Why I cannot build Mine to produce...
You're right, it's not critical. I accidentally found this small bug when adjusted RaR 2.4 for my own needs.
My idea was to fully remove iFatherScore from TotalScore calculations:
int iSubTotal = iPopScore + iLandScore + iFatherScore;
I'd like to have TotalScore that depends only on...
Both "TAC European Wars" and "R&R, ray, European Peace" features are random.
Open CvPlayer.cpp and see this part for "TAC European Wars":
int randomEuropeWarValue = GC.getGameINLINE().getSorenRandNum(1000, "European War");
int warChance = GC.getBASE_CHANCE_EUROPE_WARS();
// check if...
Instead of idea of "Changing Leader Heads" I suppose to be more interesting to add some historical background to relations between European colonies.
Starting conditions:
- both European countries 1 and 2 have own colonies.
- year 1XXX
- European country 1 started war with European...
To make a map circular is very easy. Enough to change wrap X=0 on wrap X=1 in your *.ColonizationWBSave. The problems appears with a color of water. I don't remember where exactly I read about it but somewhere on this forum.
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