Recent content by DonQuiche

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    AI: Why is it so hard to improve?

    @Wintervoid The human brain itself belongs to the lazily reactive category, so indeed we do not realize how sophisticated this is. As for your proposal, very few changes to none could be unaffected by the player's turn, so it may not be worth it. The few things I can think of (pathfinding)...
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    AI: Why is it so hard to improve?

    The decisions depend on your cities, on your income, etc. So Imagine that someone suddenly takes one of your cities. Now you would have to revise your plans. Here are the typical approaches: * Snapshot: take decisions upon the situation from previous turn. Can lead to glitches and exploits...
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    Ingame Editor

    Every mod is naturally open source since civ only accepts source codes. :) As for the repo, I provided a sourceforge one a long time ago, no one ever contributed. I doubt it is worth moving to git now.
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    AI: Why is it so hard to improve?

    Imo, none of the academic approaches you discussed are suitable for a game like civ5, where the time between turns has to be kept small despite a very large search space . Remember that it does not need to be optimal, simply fun and convincing. We are not optimizing the logistics of a...
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    Ingame Editor

    Hello everyone, long time no see. :) I have recently been contacted by people inquiring about the possibility of an IGE for Civ6. I will not write an IGE for Civ6. However I gladly encourage everyone to pillage and salvage my source code or the IGE name, and to feel free to do whatever they...
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    Ingame Editor

    Thanks to all of you. And Gilgamesch, I know how much work you must have put in your own work. :) @Spanners I do not know what this rainbow circle thing is and afaik IGE is not related. @Riker13 I am a programmer and I founded my startup, hence why I am so busy.
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    Ingame Editor

    I bet it is: the video I saw gave me the feeling of a civ5 dlc so it is likely that not much changed under the hood. But then, even if in the best case (I doubt so) I could produce a stripped down version of IGE in two hours, after that there would be bugs, missing features, breaking changes...
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    Ingame Editor

    Hello everyone. @m00s3yliam You change acquire a city's ownership under the city panel. If you want to give it to another player, first select this player on the top right. As for spawning new civs (including city states) during the course of the game, civ5 does not allow this. @meniman...
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    Ingame Editor

    @Grishnikov_007 Click on the same button again. @Caesus No it has nothing to do with the folder paht and everything I could tell you is already written on the first page of this thread. @Clinton No, the game does not allow mods to change them the game has started.
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    Ingame Editor

    Thank you but, again, this is a problem that exists in the Communitas + Whoward's dll couple with their tool tips' logic. IGE only reveals problems that would arise in the regular course of the game. And there is nothing I can do, this must be reported to the Communitas team. Anyway they're...
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    Ingame Editor

    Hello and welcome BugSquasher (what a fitting name ^^). This problem is caused by this other mod and cannot be fixed by me (at best I could hide it), this is something you would encounter on some tool tips even without IGE. It comes from a non-numerical yield value, probably a typo on one of...
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    Ingame Editor

    @Crimson13 I will not do any modding. Working on IGE and maintaining it proved to be too much work and it did bring too many frustrations.
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    Ingame Editor

    Thank you for the report, that being said it cannot be exactly true : including IGE_Utils should be enough on a superficial level, but the game would still use the IGE files while it should not. And if renaming files were enough to make sure that the game does not use the IGE files, then you...
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    Ingame Editor

    Only through a custom DLL. And Steam does not allow to bundle a custom DLL and only one dll can be enabled at a time (I do not know if different mods use different dll or if the community finally settled on a common version). Finally only a handful of people would bother to install it. The...
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    Ingame Editor

    @rimbo Thank you for the feedback. @theannihilator9 I already stopped more than one year ago and all of the features you requested are not possible. The expansions, especially, are barely moddable.
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