I am having trouble merging the Assimilation mod into my mod. I have located the problem but cant figure out how to fix it. The problem is when ever I replace the CvGameCoreDLL.dll with the Assimilation one it crashes. I don't know how to fix this any suggestions?
I saw this option in the star trek mod. The option allows you to build unique units of the other civilizations city's if you capture them. Is there a way I can implement this into my mod?
I tracked down where the xml led to and all I could find was the CvSpellInterface PY file and I did try the copy and paste method and just rename the Snowfall to Frost and it doesn't seem to reconize it? examples:
The spell snow fall
</SpellInfo>
<SpellInfo> <!-- Snowfall -->...
Sorry if I did not explain corectly I have made a spell thru my xml. But I want the spell to change the terrain tile the caster is on and the only way I could co that, I think is thru python script but I cant seem to get that to work either. below is my xml.
</SpellInfo>
<SpellInfo>...
I have made a spell for my mod but I dont know how to change the effect it will have in the game? I want it to change a tile to ice terrain like the spell snowfall but only for only one tile could anybody help me with this please.
I want to reskin the flames and the FFH2 dragon to another color and dont know how.
I have played around with the nif and cant really put together how the effects work. I want to learn to edit and add effects for later on to could any body help me please?:)
I dont think that is the case because I played with the file and got another units mesh and skin to the one I want but not the others. I think it might be some mix up in the art.xml?
I made a art style for my civilization but when I have the units ingame they revert back to the vanilla models and skins. Is there something im doing wrong my code so far is below. Strangely my worker has the right model and skin?
<UnitArtStyleTypeInfos>
<UnitArtStyleTypeInfo>...
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