Recent content by Dotsworthy

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    Opinions about Diplomacy (mod research)

    My two cents: I don't mind agendas as they add a bit of flavour to each leader. I do think though that the modifier is too high and I personally would like to see a +/- 1 or 2 points difference to a civs opinion rather than 6 or even 10. The biggest problem for me, as other people have...
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    Fix for problems with Luxuries

    I've been using the customization mod and removing monopolies from the game, so I can still have industries without seeing crazy spikes in tourism.
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    Thoughts on the state of the game since New Frontier Pass

    Saw this video by Boes the other day and it made me wonder whether the lack of a patch is related to the issues Aspyr are going through with releasing content. Presumably Aspyr would be patching the Mac version and Firaxis probably don't want to release a patch on just one SKU and not the other.
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    [LP] Civilization VI: Leader Pass - Discussion Thread

    I'm not holding out hope for a patch. It seems the plan was to put all the work into adding new leaders to keep the art dept busy with a skeleton crew for implementation and then peace out. It's a shame, as just some cursory bug fixing would at least leave the game in a decent state. It does...
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    [GS] I lost my scrolling. Help.

    I just noticed this also. Is this a new bug? Never ever had this happen before.
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    [LP] Leader Pass Pack 1: Great Negotiators (Nov. 2022) - Patch Notes Discussion

    There are text fixes spotted as part of the leader pass.
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    [LP] Leader Pass: Great Negotiators Technical Issues

    Tried to do EaglePersuit's trick with two items but the payment didn't go through. Then I just bought it outright for £17 and it then loaded all the new civs. I've put in a refund request and I'm avoiding playing it till I have the money back.
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    Wishlist for things to be adressed in a (possible) comming Civ6 Final Game Update/BugFix Patch

    At a bare minimum, fixing the AI science bug, AI tile improvement bug, and the extreme monopoly tourism are the ones I'm looking for. It would also be nice to fix the issue with dramatic ages where the AI's empire just falls apart. Although I feel it will probably be just fixing crashes. I...
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    [GS] Which AI mod is the best?

    AI+ may no longer be compatible with NFP although it was updated to work with GS. I remember using it with rise and fall and made the AI more aggressive. Real Strategy gives the AI a lot more variety then the base game and stops them spamming science all the time. They settle more cities and...
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    [GS] Correct difficulty modifiers?

    You can always look for the installed mod in your workshop folder and open it in notepad/another text editor. Most of these difficulty mods are just SQL statements that are applied when loading the game. I believe the bonuses begin at King and are increased at each difficulty setting. So if the...
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    deleted

    I mostly did but quite liked the industry improvement and found it quite useful, so used a mod to make it impossible to get a monopoly.
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    From a "monument placement simulator" to a game – Evolution of Civ6

    While I can't lie and say I haven't loved this iteration of civ, my biggest bugbear with the game is the amount of busywork and constant clicking you are made to do between each turn. Having to repair district buildings one by one with no ability to queue, the policy cards, and the late game. V...
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    deleted

    I'm pretty sure there is a policy card in dramatic ages which the AI seems to use which causes them to lose way more cities to loyalty if I recall. Pretty much all the additional modes need some small balance changes or bug fixes. The monopoly tourism for one.
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    [MODs]”AI+“ or “Real Strategy”?

    Pre-gathering storm I remember AI+ being quite fun and led to tons of warring and big chunky armies. Real Strategy does give you a bit more flavour from games. The AI no longer spam campuses and build their cities out more according to their strengths, even makes some early game wonders buildable.
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    Suggestions for Barb Clan mode

    Generally I don't find barb's too bad, except that sometimes a camp will go buckwild and create a massive army that is a nightmare to deal with. In my last game pushing a barb camp it took nearly 20 turns to break the thing because for each of these turns it spawned a new horseman unit. I...
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