Recent content by Dovaj

  1. Dovaj

    Jarcast's civilizations

    Thanks! I'll keep an eye on it. I'll add civs back a few at a time and see if I can't find the culprit. Is a missing button/ability going to be an LUA issue, something messing with "/InGame/WorldView/UnitPanel/PrimaryStack"?
  2. Dovaj

    Jarcast's civilizations

    With Amalfi v1.3, and VP/MUC, I was getting "Unable to load texture sv_saettia32.dds" errors, when building or spawning & selecting a saettia. I loaded the dds file into GiMP and exported/resaved it and the sv_saettia128.dds too, for good measure, and deleted cache. That cleared up the error...
  3. Dovaj

    Pineappledan Tweaks for VP

    Am I correct in thinking that one would have some pretty strange conflicts if I try to use this, More Wonders, and Enlightenment Era at the same time?
  4. Dovaj

    Jarcast's civilizations

    Thanks to you both for looking in to this I love Jarcast's work and our community for working together and sharing.
  5. Dovaj

    Jarcast's civilizations

    I am liking the Amazons. I have questions: Hippomache upgrades to Knight rather than Skirmisher? Hippomache should have a 'Capture Horses' button if ability has not been used? I play with VP - EUI, 3/4 UC, and a TON of MODS. I am assuming that something is breaking the button on Hippomache...
  6. Dovaj

    New Beta Version - April 14th (4/14)

    Same here. Using 43Civ DLL and Really Advanced Setup. Can not get more than 20 CS, no matter how many I specify during setup. However, I had done a new install on a different PC a month ago, using the 3/2 release and was seeing the same thing. This issue may not be a new as we think?
  7. Dovaj

    New Beta Version - April 14th (4/14)

    Did I miss a thread discussing the changes to Puppets? I see several questions about the changes, but no response. Was there discussion on GitHub or somewhere else about why this change was being implemented? It seems like a major change was made that impacts not only Civs like Venice, but...
  8. Dovaj

    Quick Questions / Quick Answers

    Citadels claim adjacent tiles when you expend a Great Person to build one. Forts are built by workers and have a Border Growth Points yield. The question is whether the tile has to be worked by the nearby city for the yield to happen.
  9. Dovaj

    Quick Questions / Quick Answers

    Is there a Tech requirement(Aside from Engineering to build Forts) for Forts/Citadels to act as canals? I have a sneaking suspicion that a fix to cities being able to build harbors, lighthouses, etc., on lakes, may have borked canals. I'll try to do some real troubleshooting in the morning...
  10. Dovaj

    Quick Questions / Quick Answers

    Is the AI programmed not to 'finish off', i.e. destroy weak units? It seems that the AI misses a lot of opportunities to completely destroy units. It also seems to prioritize any allied CS, other Civ, or barbarian units over mine for targeting when it has multiple choices. Am I nuts...
  11. Dovaj

    MC's Seleucids (non-VP Mod) - Too much culture issue

    Thanks. After posting, I did realize that flavor was for prioritization. Regarding the culture gain, this civ had for example 18 policies, when the next most by another civ was 12. In any case, I'll keep looking at it. This issue is consistent over three games. With some more analysis, I...
  12. Dovaj

    The Goths for VP

    I am loving this mod! One tiny (I crack me up) gripe though. Stainskip recommendation icon is way too small. I was about to reinstall and fret over recommendations being broken, when I looked closer at what I thought was a bad pixel or dust on my monitor. It was a stainskip recommendation...
  13. Dovaj

    MC's Seleucids (non-VP Mod) - Too much culture issue

    I was trying the subject mod out, with the AI controlling the civ. I noticed that in a couple of games, the Seleucids had half again as many policies as even civs doing much better in the game than they were. The mod is not balanced for VP, but does seem to work and is fun. It s a pretty...
  14. Dovaj

    Why are 'mercenary' unit purchases limited to finishing Authority?

    I will forego making a realism argument, but I am failing to see a balance issue with allowing the purchase of Landschneckts, etc. by more civs/play styles. It seems that it would work to allow a player to trade hammers(time) and/or gold and/or faith for trained units. In trying to articulate...
  15. Dovaj

    Tomatekh's New Civilizations

    I have also noticed that in VP, the 3/4UC Moroccan Kasbah graphic seems to get replaced by the Foggara graphic on the map when using the VP version of Garamantes. It is simply cosmetic, as the bonuses still seem correct. I am about to take a look at the files to see if I can figure out what...
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