Recent content by Dracosolon

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    Suggestions and Requests

    But you can still recapture the territory once their rise phase is over, even if it'll be a game of whack-a-mole for a while if you try to take back everything. Yes. I think you keep some cities if you're playing as Egypt yourself though.
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    Suggestions and Requests

    I feel like it's very accurate for the late Roman gameplay to be "why do these new people keep popping up all over my territory".
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    Suggestions and Requests

    How does anarchy affect stability actually? Does it just trigger a check?
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    Dawn of Civilization General Discussion

    It's really different if you're handled a small budget, like medieval civs, or something more substantial, like post-colonial civs. For the latter you can easily consider buildings, while for the former you probably don't have enough budget for more than a couple of improvements, and you have...
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    Suggestions and Requests

    I figured if the aim was really to split up stacks of doom they could have introduced some sort of "logistics" stat that limits how many units can exist on a tile, susceptible to increase with techs, pillage, generals, etc. But the real goal was probably just to make the series more accessible...
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    [Development] Canonical City Location Suggestions

    Anatolia looks a bit too crowded but good job otherwise.
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    Suggestions and Requests

    I've never really liked how much focus the leaders get especially in later games but they're a staple of the franchise at this point, as well as the comical attempts at giving them more personality. I guess you could call them "charismatic" history along with wonders, like there is charismatic...
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    Suggestions and Requests

    I don't think diagonal moves are an issue when units' speed per year is already wildly out of touch with reality.
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    Dawn of Civilization General Discussion

    At what pace did you expand? I tried it and maintenance + stability + potential attacks from Europeans make it seem like quick expansion can backfire.
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    Place to Compare Notes Among Players About Gameplay, Bugs, or Suggestion & Request Before Asking Leoreth

    Yes. It's not clear from the text but you need a slot from a potential building you could build, that is, you need the tech that unlocks the building that unlocks the specialist. Only you get to skip the building.
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    Suggestions and Requests

    I think I remember a mod where forts and cities only let ships move to and from the side with more water tiles, but I don't remember which one. It might have undesirable consequences though. I've mentioned this before but it feels like Forts in general could use some brainstorming, they seem...
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    Tributaries vs Colonialism/Monarchy vs Despotism/Conquest vs Theocracy

    In the early medieval game I feel like the alternative to Despotism/Conquest isn't Monarchy, it's Elective/Tributaries. You build cheap Barracks and Stables then pump out units in cities with lots of excess food. As a bonus, you get plenty of early :commerce:. Works great for civs like France...
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    Suggestions and Requests

    I thought the top way to do that was just to post here.
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    Suggestions and Requests

    I meant food on sea tiles, obviously.
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    Suggestions and Requests

    Yeah, there is naval activity in-land but that's probably not worth representing. At most there could be something simple, like letting cities by a river build Harbors (to add :food: to tiles in their second ring and allow Wharfs), but that's another bonus to rivers and those are already pretty...
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