But you can still recapture the territory once their rise phase is over, even if it'll be a game of whack-a-mole for a while if you try to take back everything.
Yes. I think you keep some cities if you're playing as Egypt yourself though.
It's really different if you're handled a small budget, like medieval civs, or something more substantial, like post-colonial civs. For the latter you can easily consider buildings, while for the former you probably don't have enough budget for more than a couple of improvements, and you have...
I figured if the aim was really to split up stacks of doom they could have introduced some sort of "logistics" stat that limits how many units can exist on a tile, susceptible to increase with techs, pillage, generals, etc. But the real goal was probably just to make the series more accessible...
I've never really liked how much focus the leaders get especially in later games but they're a staple of the franchise at this point, as well as the comical attempts at giving them more personality. I guess you could call them "charismatic" history along with wonders, like there is charismatic...
Yes. It's not clear from the text but you need a slot from a potential building you could build, that is, you need the tech that unlocks the building that unlocks the specialist. Only you get to skip the building.
I think I remember a mod where forts and cities only let ships move to and from the side with more water tiles, but I don't remember which one. It might have undesirable consequences though.
I've mentioned this before but it feels like Forts in general could use some brainstorming, they seem...
In the early medieval game I feel like the alternative to Despotism/Conquest isn't Monarchy, it's Elective/Tributaries. You build cheap Barracks and Stables then pump out units in cities with lots of excess food. As a bonus, you get plenty of early :commerce:.
Works great for civs like France...
Yeah, there is naval activity in-land but that's probably not worth representing. At most there could be something simple, like letting cities by a river build Harbors (to add :food: to tiles in their second ring and allow Wharfs), but that's another bonus to rivers and those are already pretty...
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