Recent content by DSChapin

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    Realism Invictus

    I really think that maybe the way to handle jungles is to have an early jungle "civic", much like there is an early pasture civic now. This could be tuned so as to make jungles actually competitive with other starts, but would mean giving up other civic bonuses. That would let civs survive in...
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    Realism Invictus

    I do think it's a serious problem - though it doesn't happen every game - that the new logic makes civs on remote islands vastly ahead in terms of science. Literally centuries ahead in many cases. In current RI terms, the indigenous Australians would have had spaceships when the Europeans first...
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    Realism Invictus

    Well, food into hammers is what rushing with population historically did, so one option would be to reintroduce that in some useful form. Does anyone even bother to rush under slavery now? Seems like it's no longer worth the return...
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    Realism Invictus

    To me this is the biggest problem with RI right now - food has incredibly low value in the early game. Because of low happiness limits, the ancient/classical world basically involves building no farms, which is strange given the way the tech tree works, and of course totally contrary to actual...
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    How to combat AI's ICS? And ... what's up with Great Engineers?

    You're certainly correct that Civ V is designed in a way that makes ICS ideal. But why is that necessarily a good thing? I would hope that one of the things you could do with a comprehensive mod like this one is add some real tradeoffs that mean ICS is not the best-and-only strategy for every...
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    Technology Advancing Too Fast

    I really think the biggest issue is that the "Classical" period is too short: notice that it's only one "column" whereas all the other eras are two columns. If there were a second Classical column, then the progression would feel more natural, and we wouldn't be entering the later eras so darned...
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    Anyone experiencing "Blackhole" tiles?

    Haven't seen it in my last two games, but did see it in the two before that. Not using any mods.
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    Give Bad Advice

    As Germany you could probably get away with that, though it would certainly make the start more, ah, challenging.
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    right... no more peaceful games... ever.

    Your OP sounds like a condemnation of Civ V, but did you play any earlier Civ version? Because Deity always involved giant handicap bonuses. And yes, asking for an AI that can outplay you without bonuses in a strategic game as complicated as Civ IS too much to ask for. The only difference, as...
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    Do Hardcore Players (non-modders) need User Friendly Modding Tools?

    I have to say, reading your points, that I don't find them terribly convincing. It's true that a modding GUI would probably be restricted to handling the XML files if they didn't want it to be a huge endeavor... but it could handle the XML files without being a huge endeavor, such a tool...
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    The downside of balancing SPs

    I'm assuming you never looked too closely at the Wonder effects in older versions of Civ. Why would the Pyramids result in the sudden adoption of Democracy? ;)
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    Somebody who has played Civ 5 Please Tell Me This:

    The problem has mostly been removed in Civ 5, as previous posters have said. Beyond that, realize that the "problem" can't be "removed" except with a flat rule: if the combat involves any randomness at all, then you can't really say "a paratrooper will always destroy a longbowman while taking...
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    Broken Demographics stats

    As, uh, CaptTightpants says, that is in no way new with Civ 5. City population numbers were exponential in Civ 4 as well.
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    How to get rid of ICS

    By that logic, the minimum distance should be 1. You're arguing as if "higher minimum distance" and "other balance changes" are opposed notions, but they are not necessarily so. There's no reason to believe that the current 2 is the perfect minimum distance (why not 1? why not 3?), and...
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    razing cities should only effect diplomacy, it has nothing to do with happiness

    Frankly, "razing" cities doesn't have much place as far as realism goes, at least past the ancient era. There pretty much hasn't been a city in the last thousand years that's been sacked so badly that it ceased to exist, even temporarily.
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