Everybody disregard Incas even though their early game is incredible. Ancient era rush units or Korea science is all well and good, but with Inca hill/mountain bias and terrace farms you are guaranteed at minimum 2 and often 3 3 production / 4-6 food tiles in your capital on turn 15 or so. Thats...
Is there a working modpack with just bare bones Community Patch and EUI?
I cant possibly be the only person who just wants improved vanilla multiplayer with an UI that wont give you eye cancer.
It works just fine if you use the solution mentioned in a link someone already posted in this very thread.
Unsubscribe from CQUI in the Steam Workshop, or remove the existing CQUI mod from Civ VI
Get the latest summer-2017 branch (a6b5558) and extract it to {Civ VI User Dir}\Mods
Direct link...
Maybe he was constantly under siege from horse barbarians? If there wasn't any city states or AI's around to give a hand, I imagine AI might have a hard time coping with that.
I need to build a great person improvement like academy or customs house in a place where it looks nice and fits in. Academy goes in a nice looking grassland spot, factories next to the mines - stuff like that. I sometimes spend gold to buy fitting spot for my first academy.
Is this on Prince? I thought that Prince is the difficulty where no one gets any bonuses.
I tried my herding strategy last night and its a lot of work for no visible gain. Initially I got 2 warriors following my scout, but one wondered off at some point. The AI's capital had 2 barbs running...
I recently started to play with raging barbarians on and AI's are rather incompetent when it comes to dealing with them. I noticed that barbs sometimes love to follow / try encircle my scout. Would it be possible, after the land is scouted and scout has limited usefulness, to lead hordes of...
But how can you keep up with happiness in this scenario? If I would try and succeed in this I get 3 captured capitals in addition to any cities I have founded myself. That's a lot of :c5unhappy: even if you capture luxuries.
Ok so I was reading this thread and couple of others and tried a different approach this time. I took Tradition for the first time, and churned out nothing but settlers (4 of them) after my capital reached pop 4. Settled 4 cities around turn ~60, built libraries first and got NC in capital...
Isn't great merchant coming out of the same GP pool as great scientists and engineers? Wouldn't it kinda gimp your ability to get first great scientist?
I always find myself short of cash in early game. In this map too I had to use my 2-3 cargo ships to bring in some money to stay barely above zero. Where do you get the income to dedicate all your trade routes to food? I spend most of my money to link up my cities.
Regarding this rule of thumb...
Ok so here are the pics.
The planned NC site is where my settler is standing. I didn't notice at first, but New York (my 2nd city) could be nicely planted next to Mt Kailash for observatory. Also I grabbed extra site near some gold and big ass lake with some sea food due to Korean dude...
Ill post one when I get home - at work atm.
But yea that was my line of thinking as well. I'm just imagining all those jungle tiles producing 3 science x 1.5 and it makes me greedy :drool:
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