:lol: It wasn't a vote. It was a correction. Pay attention.
If you take into account theguy would've have voted against Chu, its now:
Chu-Ko-Nu - 10
Keshik - 11
Chu-Ko-Nu - 14
Keshik - 15
Longbowman - 17
To make this quite clear, the Chu and Longbowman and the more powerful units here. But my problem is that they are too powerful when they are upgraded. The Kesh is quick and very strong during the era it exists in, for fast wars.
Chu is at 24 because Skibbi added another one to it from Mesix for some reason, and I downvoted Camel (5 - 4). I also upvoted Janissary (7 + 1). Kesh is also at 23 bc the +1 vote earlier shouldn't have counted.
Camel Archer 1
Chu-Ko-Nu 24
Janissary 8
Keshik 23
Longbowman 32
Skibbi you keep downvoting by 8...lol
Camel Archer 1
Chu-Ko-Nu 24
Janissary 8
Keshik 23
Longbowman 32
I'll downvote Camel for being the weakest there (inferior to Kesh imo), and upvote Janissary for the attack/heal.
Except I do know how to use Minutemen. To get the full benefit of ignore terrain, you try as often as possible to always move through rough terrain/hills/rivers, so long as it remains tactical to do so. You can also get a small benefit from sight from this, but this is brief since enemy units...
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