Recent content by DukeBrani

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    New BETA Version - 4.5.1 (February 28, 2024)

    Sounds like a bug. Would be great if you could upload the saves and a description how to reproduce the behavior to GitHub https://github.com/LoneGazebo/Community-Patch-DLL/issues
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    New BETA Version - 4.5.1 (February 28, 2024)

    @Galaphile0125, could you upload a save and logs from your solo game? That would help debug this issue more quickly 🙂
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    New BETA Version - 4.5.1 (February 28, 2024)

    I believe the above DLL incorporates the fix to this issue https://github.com/LoneGazebo/Community-Patch-DLL/issues/10667 which for some reason was not included in Recursive's release.
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    New BETA Version - 4.4.2 (December 31, 2023)

    The above sounds like an interesting modmod of VP! 🙂 When do you hope to release the first version?
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    New BETA Version - 4.4.2 (December 31, 2023)

    @Thibix Magnus, I think it would be good if you could report this issue, because it is apparently hard to reproduce https://github.com/LoneGazebo/Community-Patch-DLL/issues/10534
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    New BETA Version - 4.4.2 (December 31, 2023)

    Ilteroi did some tweaks to the logic so hopefully it gets better in the next version (see the last comment) https://github.com/LoneGazebo/Community-Patch-DLL/issues/10422
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    New BETA Version - 4.4.2 (December 31, 2023)

    I'm playing on Emperor and I definitely feel the impact of more reasonable trade deals (i.e., I'm not (yet) swimming in money). Barbs also seem smarter and they do keep me on my toes. One thing I think still needs to be reduced is the sensitivity of AI Production-AI to wars when it comes to...
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    New BETA Version - 4.4.2 (December 31, 2023)

    Does anyone know if the separation between AI cities depends on the ancient policy tree they adopt? In my game (Standard, Communitu Continents, no ruins, tech trading or other mods) I have noticed that the two Progress civs on my continent, Babylon and Greece, have 5 tiles between their cities...
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    New Version - 4.2.7 (October 30, 2023)

    Perhaps raging barbarians are stifling AI expansion?
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    New Version - 4.2.7 (October 30, 2023)

    Should be fixed in the next version https://github.com/LoneGazebo/Community-Patch-DLL/issues/10412
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    New Version - 4.2.7 (October 30, 2023)

    The issue with CS and walls should be fixed in the next version https://github.com/LoneGazebo/Community-Patch-DLL/issues/10412
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    New Version - 4.2.7 (October 30, 2023)

    Are you using any modmods or Community Patch version (i.e., not full VP)?
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    New Version - 4.2.7 (October 30, 2023)

    Hi, @YoullPay4ThisInTime, do you happen to have a savegame and logs? If so, it would be great if you could file a report on GitHub. It doesn't take a lot of time, but it would really help developers fix the bug :)
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    New Version - 4.2.7 (October 30, 2023)

    Do you have a savegame? If so, it would be great if you could submit a bug report on GitHub.
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