Sounds like a bug. Would be great if you could upload the saves and a description how to reproduce the behavior to GitHub
https://github.com/LoneGazebo/Community-Patch-DLL/issues
I believe the above DLL incorporates the fix to this issue
https://github.com/LoneGazebo/Community-Patch-DLL/issues/10667
which for some reason was not included in Recursive's release.
@Thibix Magnus, I think it would be good if you could report this issue, because it is apparently hard to reproduce
https://github.com/LoneGazebo/Community-Patch-DLL/issues/10534
Ilteroi did some tweaks to the logic so hopefully it gets better in the next version (see the last comment)
https://github.com/LoneGazebo/Community-Patch-DLL/issues/10422
I'm playing on Emperor and I definitely feel the impact of more reasonable trade deals (i.e., I'm not (yet) swimming in money). Barbs also seem smarter and they do keep me on my toes.
One thing I think still needs to be reduced is the sensitivity of AI Production-AI to wars when it comes to...
Does anyone know if the separation between AI cities depends on the ancient policy tree they adopt? In my game (Standard, Communitu Continents, no ruins, tech trading or other mods) I have noticed that the two Progress civs on my continent, Babylon and Greece, have 5 tiles between their cities...
Hi, @YoullPay4ThisInTime, do you happen to have a savegame and logs? If so, it would be great if you could file a report on GitHub. It doesn't take a lot of time, but it would really help developers fix the bug :)
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