Recent content by Dukinson

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    [MoO] ICEMOD: mod design, race design, strategies

    NEVER! My god it takes an eternity to finish a game and if I play a small game on tactical (to save time) then it's over before I get phasors. Moo2 you will be missed. We had some good times... but you lied to me the entire relationship. Joking aside. You've done a great job making this...
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    [MoO] ICEMOD: mod design, race design, strategies

    You didn't spoil my day, you spoiled my life! In my time conversing with you I've learned the strategic scan screen is nothing but lies! Are you sure crew levels have no impact in strategic? It would make some of my battles in vanilla hard to explain without ultra-elite status affecting the...
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    [MoO] ICEMOD: mod design, race design, strategies

    Your point system may have changed but this is the race I find myself coming back to with your mod in my recent games: +2 Prod Aquatic Large HW Heavy G Warlord (I know, you're shocked) +50 Ship defense -50% Pop growth Repulsive (for challenge) This is a very "point powerful" race. The point...
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    [MoO] ICEMOD: mod design, race design, strategies

    Oh it's mostly just changes. I was imagining a rewritten user manual with all of the actual facts consolidated. That would be nice though.
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    [MoO] ICEMOD: mod design, race design, strategies

    I'm starting to think your manual is more useful than google. Perhaps I should actually start using it.
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    [MoO] ICEMOD: mod design, race design, strategies

    I'm trying to recall if there are any ways to boost leader xp gain. Are there any? Instructor and space academy would come to mind but the wording is quite clear. If there are ways, they've somehow eluded me. If there are none, even ice values are too low. Once in a blue blue moon my...
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    [MoO] ICEMOD: mod design, race design, strategies

    Hahah, I see. I'm glad it was fixed. It felt unfair when I used it and frustrating when the AI used it. I also happened to notice my ship specials in strategic scan were changed. Very interesting stuff, did you play a hand in these changes? If so, kudos. I can't wait to actually get to play...
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    [MoO] ICEMOD: mod design, race design, strategies

    I happen to notice the pm about artemis net. Was it fixed and what was the problem? I'd be curious to know what caused the repulsion effect.
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    [MoO] ICEMOD: mod design, race design, strategies

    Excellent. I've been playing the old version. I would request the galaxy be even colder. With huge galaxies I tend to have an unpleasant number of colonies to manage. I would personally prefer it if there were slightly fewer planets. Perhaps slightly better/interesting planets to offset...
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    [MoO] ICEMOD: mod design, race design, strategies

    You have been busy sweet Rocco. So, is icecold dead or am I missing the option somewhere in this new interface?
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    [MoO] ICEMOD: mod design, race design, strategies

    I was curious if there is a minimum amount of time for a lucky effect to take place. For instance, I've never seen rich homeworld on the second turn.
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    [MoO] ICEMOD: mod design, race design, strategies

    Absolutely none. A massive fleet seems just as likely to win as a fleet that is sufficiently large to win the battle. Also I misspoke, the net isn't destroyed. It can be captured with the colony. If the test you did kept giving the same result, the seed must not have been changed enough...
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    [MoO] ICEMOD: mod design, race design, strategies

    Here's the thing, sometimes they do indeed destroy the net. It's about 50/50 or maybe a little better than 50/50 in favor of defense. The defenses will always be destroyed if they have sufficient fleet size to win but are "repelled". Is it a bug? I would say so. I've exploited this many...
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    [MoO] ICEMOD: mod design, race design, strategies

    Here it is. I couldn't figure out how to post attachments at the nebula forums. You can move the fleet and the defense may still repel the ships. Move them to different locations until the random seed changes enough and you'll see it for sure even with no ships at garrison.
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    [MoO] Attention Master of Orion players

    I suppose Ray does have a point. At the very least this forum has stood the test of time. Perhaps if the new moo becomes a smash hit, it still might not be such a bad idea to move there. The moo3 forums dying is more understandable in that it was a terrible shameful iteration of Moo.
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