Recent content by ecawilson

  1. ecawilson

    [BTS] BOTM 234: Wang Kon, Noble - First Spoiler - 1AD

    6 strong cities, no wars, have only met 4 others. I have no idea what I am doing. This map is weird. I am going to bed!
  2. ecawilson

    [BTS] BOTM 233: Ramesses II, Immortal - First Spoiler - 1AD

    This! This was the strategy I was missing! (you know, that and the strategy of settling a city that actually made money instead of bled it.) I must know how this goes, and how long it holds up, please!
  3. ecawilson

    [BTS] News: BOTM 234 (Korea) starts May 01, 2022

    I'm sure you are right, both about walking and little likelihood of better tiles... My thought was that I didn't lose anything, still got a turn 0, and saved time on a plantation but still got the happy later on. To be clear, not trying to argue for it, instead offering my ideas so others can...
  4. ecawilson

    [BTS] News: BOTM 234 (Korea) starts May 01, 2022

    If I don't have an obvious tile to send the settler to on turn 0, and there is ocean visible, I usually prefer to settle quickly on the coast and make trade easier later on (especially when I have chosen a random map script and don't know how many coast cities I will be building). But, I don't...
  5. ecawilson

    [BTS] BOTM 233: Ramesses II, Immortal - Final Spoiler - Game Submitted

    Good guess, but I really don't think there is a diplo bonus for mutual permanent war against a minor civ, or at least there was no bonus in this game. I had been hoping for it, because I know that the bonus also persists after the civ is destroyed. That was the reason I actively sought ought the...
  6. ecawilson

    [BTS] BOTM 233: Ramesses II, Immortal - Final Spoiler - Game Submitted

    resigned 19 turns after 1AD. dogpile, hadn't yet teched Iron Working or Feudalism, and my goal in playing this was to finally submit a game, not to actually finish (let alone win). I've been watching the BOTM since 2007, I just finally wanted to join in. I never should have taken Kursk. I was...
  7. ecawilson

    [BTS] BOTM 233: Ramesses II, Immortal - First Spoiler - 1AD

    Adventurer. SIP and by the rice southwest. Not sure why my game has been going so much easier than everyone else's. They all hate Russia, Russia only created 2 cities, and I took them both right before 1AD. So, you would think I was doing well… I am not. I only have 5 cities (2 original...
  8. ecawilson

    Subdued Sea Animals Modification

    Yep. My bad. I just looked at the requirements for the Standard, but the Tradition does allow an automatic Standard in every city. So, good call there. Doesn't change my preference for an update, though. Waste a Great Person on an animal mascot...?
  9. ecawilson

    Caveman 2 Cosmos (ideas/discussions thread)

    My experience is that a project manager brings value. And that a bad ("authoritarian"?) project manager ruins it for the rest of us. My experience is also that, when it is everyone's job, it is no one's job. My experience also tells me that it is pretty much just project managers, or those...
  10. ecawilson

    Subdued Sea Animals Modification

    User in Discord General "Otto" Urist noticed a problem and asked a question just a little over 24 hours ago. In conversation and light research, a few inconsistencies came to light: 1) Subdued Sea Animals aren't possible to attain, currently, until the tech Commercial Whaling, a Medieval era...
  11. ecawilson

    Caveman 2 Cosmos (ideas/discussions thread)

    lol Yes. Shall I expect to next find you lying in the mud, in front of the yellow bulldozer?
  12. ecawilson

    Caveman 2 Cosmos (ideas/discussions thread)

    Thank you for moving the Unit Upkeep Modifications thread, Browd (not using @, because a mod doesn't need more spam). There is a famous book (not necessarily high literature, but it is one of the more well known examples of this principle, so I will use it) by the name of The Hitchhiker's Guide...
  13. ecawilson

    Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

    I don't like hard coding this in, for the player. What if someone wants to set up a scenario where the player is the Huns, or the Goths, or some other refugee population that is forced (or not forced, I don't know their motivations) to conquer a new land? A few axemen (knights? tanks? invading...
  14. ecawilson

    Gifting cities

    Someday, it might be fun to make being a vassal a viable player strategy. The AI does it, they ask to be vassal to a bigger civ for the middle ages, catch up and bypass everyone else in tech, then break off and build a spaceship
  15. ecawilson

    Quick Questions , Quick Answers

    Yes, I am seconding @Thunderbrd here, that the design is in fact to have the XP returned, but it doesn't appear to always be returned.
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