"Aqueduct Brings water from Rivers/Oasis/Mountains to boost population, Cities without access to fresh water get +6 Housing, Cities with access to fresh water get +2, Must: next to City Centre"
This description seems very unclear: it suggests a city with no acces gets more housing than not?
Actually, most of the bonusses of Spain are related to faith or religious differences, and not the religious victory per se. The Civ's UA is about commerce and continent spread. The first bonus of Felipe only requires you to follow a religion, not to have founded one. The first bonus of the...
Okeey, I didn't read the entire thread so sorry if it's already mentioned;
But isn't it quite clear that they're going for two leaders for Greece considering the alphabetical order of the leader portraits. If Pericles was for Athens and Gorgo for Sparta then they would be on completely...
Also I'm honoustly wondering in how far you've actually followed the devs in their promotiontalks of the game.
Civ VI appears to be full of meaningful decisions: districts, eureka's, trade routes (which can often be incentives to war for the AI), the depowerment of science with the...
This quote alone shows how off the logic was to turn to an audio recording. I would have gladly written it, but after 5 minutes you still hadn't said anything crucial or got to your point. If people interpret your writing (or speaking) wrong; maybe you need to be more concise. :king:
Actually, although I didn't vote America myself (I want for China because of the Great Wall), I think it is by far the best designed iteration of the US so far. Normally I even evaded putting US in the pool of civs I would fight against, let alone playing it myself, but I've been convinced that...
This is a very true statement that's probably at the core of these discussions. It makes sense were it comes from, since the game is ofc designed as if the AI's are equal to the player, especially since in the field of civ leaders you are specifically replacing one.
Because of this I hope...
Or maybe design a nomad civ that has a unique mounted settler unit that can fight for example (or at least defend), move fast, and settle cities far of (while also giving the civ a certain bonus that helps with maintaining those cities).
Very strong point!!
I would add though that some designs are even completely unique to each civ. We've already seen that between China and Japan all the houses, including the palace look very different (When it comes to units I have no idea). Also, each civ gets its own unique improvement or...
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