Pick Frederick for the Combat Strength bonus against city states and the extra military policy. Take the Surveillance policy (double experience for Scouts), declare war on a city state and start farming for experience. Kill all of their units and start attacking the city but don't capture it...
Some of my ideas:
Norway - Bonus gold from Fishing Boats and Oil Platforms (in addition to current bonuses).
Harald - Expand current bonus of healing in neutral water tiles to non-Melee Naval units as well.
Stave Church - I have no idea. Maybe it doesn't need buffing if everything else gets...
Didn't see this in the Patch Notes: Swordsmen now have 40 Combat Strength (up from 35). So now there's an actual choice in the Classical Era whether you want Horsemen (4 movement points, slightly lower production cost) or Swordsmen (higher Strength, not weak to anti-cavalry). Interestingly, Ngao...
I think so. It would require more testing to get a more accurate estimation of the actual chance for each unit, or to find out if there is a formula for the capture chance. For example, would a Sea Dog Fleet or Armada have a higher chance to capture units than a normal Sea Dog? Or do +Combat...
I've tested them in hotseat as well, and it seems it doesn't work on barbarians (just like Eagle Warriors don't get builders from barbarians). However, it does work against other civilizations and city states. The capture rate seems to be based on the combat strength of the target unit, although...
I've been digging through the files a bit and based on what I found in Sid Meier's Civilization VI/Base/Assets/Gameplay/Data/Civilizations.xml, the starting biases are:
Brazil: Jungle
Egypt: Flood Plains (and rivers in general)
England: Coast
France: River
Greece: Hills (of any type...
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