I always build all my wonders in the capital, since it tends to have the most production and wonders take a while to build. This seems like a bit of a cheesy strategy, so how about increasing the costs of wonders based on how many other wonders are in the city?
Sometimes a unit will get so many promotions that they spill off the edge of the screen; maybe condensing upgrade promotions (e.g. Drill I/II/III) would help?
The stoneworks description says it requires worked quarry resources, but I was able to build it with only unworked resources. Is the description wrong or is this a bug? (I tried to file a bug report but the submit button is grayed out on Github for some reason...)
Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1368036376
I only have one scrivener's office and no local paper resources in my cities...
Sorry for all the posts, I've been playing this mod a lot lately! ;)
It's two arrows pointing around in a circle, and it has a number next to it... what does this icon and its number mean? I don't think this is present in the stock game...
Just a silly cosmetic bug, but if the AI offers a deal and I accept it, sometimes they will say something like "Good idea! I should have proposed that deal myself!" Which is rather silly... :p
edit: Also more seriously sometimes they will propose a deal with negative value, such that when I...
It would be nice to be able to go and renew the deal; if the notification took me to the diplomacy screen with the expired deal set up and ready to renew that would be awesome!
The stock game does this, but Vox Populi only shows it at the bottom, below the production queue. I'd like to see it with the other yields as well so I can tell what's going on at a glance when I change my city's focus. Thanks! :)
I can see all unlocks, even unique ones for other civs, on the tech research notification popup when I research a new tech. Shouldn't they be limited to ones I can actually use? Also it would be nice if I could hover over the unlocks to get more details on them....
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