Recent content by Elirector

  1. Elirector

    V's SubMod

    ah, good old canal cities
  2. Elirector

    Turn 135 and Only Two Cities?

    You fooled us. It is not "a few tips" it is rather "the best WtP guide ever". It is definitely worth being somewhere on top of WtP forum branch, in a sticky thread. @raystuttgart @Nightinggale what do you think? May be start some sort of "Tips and gudes" if it is possible?
  3. Elirector

    V's SubMod

    with ships overhaul, I guess?
  4. Elirector

    Adding more Yields? [IMPLEMENTED]

    we already have scrolls in trade popup and it is quite a painful expirience
  5. Elirector

    Turn 135 and Only Two Cities?

    thought about it a few times, but 1. reading c++ and writing c++ are different things 2. don't think I'm self-motivated enough to do such a great and long-termed work
  6. Elirector

    [WTP] Quick questions

    rather strange, as I mostly gain 1-2 scouts early in each game by visiting native vilage with free colonist scout.
  7. Elirector

    Turn 135 and Only Two Cities?

    obviously not, as it takes different amount of turns for each colonist :) Now I understand the threashold idea and also happiness impact
  8. Elirector

    Turn 135 and Only Two Cities?

    Thanks, it is all I needed :) Luckily I am :) It is just formula with random variable, seems exact enough for me :)
  9. Elirector

    Turn 135 and Only Two Cities?

    if it is already mentioned - can you please guide to the exact place in code, where LbD is calculated? I'd like to know exact formulas :)
  10. Elirector

    [We the People] Bug reporting

    I'm sure you are well aware of this bug and may be it is not fixable as it looks like a vanila behaviour: This bug is rather old (at least from 2.7.*) and it is still here in 3.0.1: yelds on domestic advisor screen are sorted as strings and not as numbers (sorted by tobaco, 0<1044<116<20<216...)
  11. Elirector

    [We the People] Mod overview

    save from 2.9 loads in 3.0.1 older saves (like, 2.8.2) doesn't work normal even in 2.9, not to mention 3.0+
  12. Elirector

    Release 3.0 has been published - Feedback please here

    who doesn't? Natives love to have their settlements near their precious resources. Also, everywhere all over the map, where else do you place colonies?
  13. Elirector

    [We the People] Mod overview

    played like 10 turns from my 2.9 save - no problems detected
  14. Elirector

    Release 3.0 has been published - Feedback please here

    It is like WOW. I've just updated, loaded my save from 2.9 (works fine BTW) and all the annoying things has just gone away. Also much more readable log on the beginning of the turn, more info in tooltips and so on. Great job, guys, can't believe such a small team makes such many improvements.
  15. Elirector

    Promotion Overhaul: First Preview [WORK IN PROGRESS]

    Exactly the thing I had in mind :thumbsup:
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