Recent content by Ellestar

  1. Ellestar

    Turn processing time

    Someone spent ungoldy amount of time adding "Myth Effects" instead of adding one XML tag... But i almost cut or changed it all to other type of requirement (took some time even with regex replaces), the only problem is that that there is no "or" condition for Building Classes, and i don't think...
  2. Ellestar

    Turn processing time

    I think it's easier to add a flag "ignoresCityWonderLimit", or something like that, to BuildingInfos. And add that flag to all "myth" effects, together with "iMaxPlayerInstances" 1, instead of "Myth Effect" placeholder. That's an easy change for a lot of perfomance increase, i think. I guess i...
  3. Ellestar

    Turn processing time

    It's not that slow, it's only a number of plots * number of features. Something within CityAI may be much-much slower. For example, "bonus resource from buildings" calculation was at least a (number of cities * number of buildings * number of resources * number of buildings) cycle, so it's slow...
  4. Ellestar

    Goals for v39?

    Are you sure multithreading is not really efficient in C2C? I ran profiler yesterday on my save with 1 minute turn processing (though it took much longer with debug dll), and it seems multithreading works fine. As i understand, first line is basically what overhead is, 20%. Function Name...
  5. Ellestar

    C2C SVN Changelog

    I think this surprisingly slow code in CvCity.cpp (in two places) should be replaced with a 2nd version (as far as i see, it's exactly the same stuff, but already pre-calculated) if (!bResult) { if ( bonusAvailableFromBuildings(eBonus) ) {...
  6. Ellestar

    C2C - Tips and Tricks

    Even better with /ALTROOT command that specifies a separate directory for mod caches/saves/ini files/whatever "C:\Games\_Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe" mod="mods\Caveman2Cosmos"...
  7. Ellestar

    Classic (really old) computer strategy games

    My first strategy games were Nether Earth and Zulu Wars on Sinclair ZX Spectrum 48k. Nether Earth was an RTS with a custom unit design, capture of bases and factories, and an ability to either directly control one robot or change orders for bases/robots (that were running under AI and following...
  8. Ellestar

    [C2C] Jaguar Among Tigers

    As i understand, -80 food from trade routes from trait is the same bonus as, say, +40 food from civic. So basically that means that you you're very unlikely to get any food from trade routes, IIRC it doesn't add up to more than 80 food from civics. And yes, it's a percent bonus, default trade...
  9. Ellestar

    Crime & Punishment

    It depends on civic. With Subsistence and Matriarchy cities grow like crazy. So suddenly i was looking at -27 gold/city because of crime before cities even finished their long build queues. So i was forced to drop all build queues in almost all cities and build only crime/disease buildings. Now...
  10. Ellestar

    Silk Road

    CIV4HandicapInfo.xml iDistanceMaintenancePercent, iNumCitiesMaintenancePercent, iColonyMaintenancePercent, iCorporationMaintenancePercent, iCivicUpkeepPercent
  11. Ellestar

    How to prevent increasing difficulty?

    It was on in my installation of a latest version of a mod. I use /altroot parameter so to use different settings for different mods so most likely it's "on" by default.
  12. Ellestar

    Tech Tree Discussion

    US supplied troops by sea, easiest supply by far. I think Germany WWII advances are much more important, they planned Blitzkrieg and logistics for it with a day-by-day precision months in advance. And it was a much harder supply on land on conquered territory.
  13. Ellestar

    C2C Balance Thread

    Isn't Druidism (or whatever it's called) kinda useless? I mean, ok, 5%-10% food in some cities, but what is it for when +4 food actually gives you +1..+2 surplus food because of surplus caps? And, as i understand, final wonder that gives up to +20% food requires 16 cities? Not only you're...
  14. Ellestar

    Massive Humans vs Humans Game/Lets Player Tracker

    I think Pitboss should have been better for that game.
  15. Ellestar

    Free Imperialism remake project

    Nah. Victoria II is a simulator. You can... how to say it... push buttons, move sliders etc but it doesn't really do much. You just observe how game calculates some seemingly random numbers somewhere deep within a game engine and shows you some random results of calculations... and sometimes it...
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