Recent content by Erudine

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    Random Events - This One I Loved!

    I got a similar one when I launched a war right after discovering Infantry. My soldiers made a <some large number> of miles march and inspired my country to start a golden age. Was playing America.
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    What do you spend your money on?

    Did you notice you can hurry Wonders with gold? That's extremely powerful. 2000 gold can buy you a wonder.
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    COTM16 First Spoiler: Middle Ages, Starting Continent

    open. fixed barbs. Well. I'm glad to see we're expansionist, with all the huts I found to pop. I spent most of the game wishing we were playing as China. Settled one step to the east so I could fit another town on the lake. Ended up sending the first settler to the coast by the fish and...
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    COTM14 First Spoiler: Starting Landmass, Ancient Age Resources

    I thought the map was great. Thanks!
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    COTM 14 Pre-game Discussion

    Wow, I liked Piu's opening. It got me thinking about how to maximize trade income. I think building a warrior then worker might be best. Have the first worker irr and road the cow. then move SW to the forrest, chop, mine, road. Have the second move south and chop, mine, road. the first...
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    COTM 11: Second Spoiler

    Open My goal in this game was to see what a stack of Hwacha do. So i built lots of catapults and trebuchets for upgrades, and then workers to make the roads for them. And bunches of mideaval infantry. With the workers and artillery units being so easy to build, I think I ended up...
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    COTM 11: First Spoiler

    Open Class - Fixed Barbs. So, I don't post here much, but I have a question. In the Ancient Age, I realized I wanted a buncha workers. I had my capitol doing a 4-turn settler factory (just north of game and cow) and i had a worker factor south of the game and cow, so I could share the game...
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    COTM 07: First Spoiler (End of Ancient Age).

    Wow, it seems that some of the people doing early archer-rushes are having much better QSC stats than people doing traditional REX'ing. I expanded till I ran out of room (six cities) then attacked France with swordsmen. It musta been too late, tho, cause French culture resulted in a few...
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    GOTM 38 Pre-Game discussion

    Maybe the Cotm7 is supposed to be a "hard" or "crowded" start. This start looks very favorable... having 2 similar civilizations with very different starts might be a nice demonstration of the power of the start location.
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    GOTM 37 Second (and final) Spoiler.

    Ancient Age recap: no war, mostly expansion, things going pretty well. Switch to Monarchy and stay there for the rest of the game. CivAssist tells me that this is the best choice. I stop doing any research at all. BC 570 - leptis magna (size 8) location 5 SW of capitol, finally flips to...
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    GOTM 37 First Spoiler: End of Ancient Age

    QSC LOG - PTW, Open Class. Opening strategy: settle in place. Build order - scout, worker, granary. scout NW, begin min research on mysticism worker: irigate then road cow 3750 - second scout goes east, will soon turn south. meet carthage. CB + Pottery + 22 + 1gpt for Masonry...
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    Conquest 03, Spoiler 2; entering the industrial age

    Open class - I started the middle ages during my war with India. So far they'd managed to send a lot of swordsmen at my choke-point city (not placed on the hill, but one square north. India had placed a city on the square S of the hill, so in peace time I could only place N of the hill). I...
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    Conquest 03: First Spoiler (end of ancient age)

    Thats a good idea! thanks!
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    Conquest 03: First Spoiler (end of ancient age)

    Open Class - My early game went quite well considering it's the second time i'll ever win on Demi-God level. It is a really nice start position (the cow, the ivory, and having only Indian neighbors!). I didn't keep notes, but I settled in the start location, started trading early, and had...
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    Stealth Attack and Submarine Bug

    Does Stealth attack work at all for Air Units? The civelopedia says American F15s are supposed to have it, but I can't seem to trigger it.
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