Recent content by es4

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    The power of microing RA's

    I think you're getting ridiculous here. If the point of a research agreement was to give a free tech of the player's choosing, that's how it would/should have been implemented. From the comments from 2kGreg etc., it seems clear the point was to give a random tech. With about 2 turns of...
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    Beginner's Guide to Civ 5 Specialists

    A lumbermill tile is 1/3. Two lumbermills need 1 4/0 farm to support them. This totals to an average 2/2 tile. The great engineer gives +1 hammer. It seems that unless there are extraordinary circumstances, you're best off rushing a wonder and getting 500 hammers immediately than getting 1...
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    How to break ICS in a mod?

    This might help, but is it possible in LUA (I'm fairly sure it isn't in XML/SQL)? Beyond that, there's still the happiness issues here.
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    How to break ICS in a mod?

    I've been trying to find a way to break ICS in my (currently personal) mod, but I'm just not seeing the type of things that would incentivize this. Some of the ideas that I can't seem to get to work: 1) Increase per-city unhappiness, but give +1 happiness to some early buildings (the granary...
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    The Mongol DLC scenario

    My advice: Conquer Beijing first (it should take 5 turns at most). With 2 keshiks and 3 horsemen this shouldn't be hard; just make sure to not leave units next to spears. Having the Great Wall basically means that with your extra movement, you should be able to snipe units that approach your...
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    Active City Defense

    One idea I haven't seen in this thread: All buildings get +1 defense. All wonders get +3 defense. Walls might need to be a tad cheaper, but at 0 maintenance and as a pre-req for useful buildings they're still not bad for any city that might get attacked. It makes sense that highly developed...
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    Improvements

    One thing that I'm going to try in my local mod is having trading posts only be +1 gold until Printing Press (when they get back to +2). The previous thing I tried, +2 becoming +3 (with the +1 science policy) is just too much. I've also made plantations (except sugar) +1 gold, pastures +1...
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    Unique Balance

    There is an option to set LostWithUpgrade for a promotion; it's how upgraded Triremes are able to travel on the ocean.
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    IF statements and SQL mods

    So this is pure SQLite? I know that Kael's modding doc says to use the SQLite extension to read the DB files, but the FOR statement used there doesn't seem to be in SQLite, so I was hoping it was a variant with some conditional logic.
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    IF statements and SQL mods

    So I'm trying to add some tech-based bonuses to some improvements using SQL (which is much better than XML): That's working fine. However, if a different mod is already adding something like this, I wouldn't want my mod to do it as well. So, what I want to surround this statement with is...
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    simple mod simply not working

    The SQL statement is "INSERT INTO table_name", not "INSERT table_name" as you have on the earlier page. It's working fine for me (unless I try to use an IF statement, but that's a separate thread).
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    Myths and Tips

    Well, at the start of the game, yes. You forget that you get the city center for free though, so you basically pay 2 happiness for a 2-2-1 tile (the 3rd happiness is the first citizen) and the right to build extra copies of the most efficient buildings. Any one of many per-city bonuses (+1...
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    New strategy: Ignore happiness

    You keep saying the AI does the "ignore happiness" strategy, but do you have any evidence for that? At least on King difficulty, when the AI gets huge it still has a lead in the "People that smile the most" category and on demographics, there seem to be a bunch of happiness bonuses they get...
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    Mad Scientist Role Play Challenge: The American Cowboy.

    +1 to settle in place. I'd go for a scout first here just for the RPC aspect; I'm not convinced that it's worth delaying the worker on most settings, but the +1 sight is really great for getting ruins/citystates. Also for the RPC, you really need Liberty. I'd be tempted to go pottery first...
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    [FIXED] 49-turn Golden Age?

    I think what is happening here is that the Golden Age bonuses are (incorrectly) applied twice to the Taj. I was India with Chichen Itza and built the Taj Mahal. I got a 22 turn golden age (10 * 1.5 * 1.5). As Persia, you got a 49-turn golden age (10 * 1.5 * 1.5 * 1.5 * 1.5). 10, 15, 22...
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