Recent content by Eucalyptus

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    1.23 Released!

    The waiting time seems like a fair price to pay for so much change without Anarchy.
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    1.23 Released!

    Perhaps the following effect is well-known. I only discovered it because of the way in which the Anarchy of Reformations and Revolutions combines. I have 2 Great Prophets. I want to launch a Golden Age, a Reformation and a Revolution. I am playing on a Massive map, so a standard GA is 24 turns...
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    1.23 Released!

    I see that we have different perspectives on what a theocracy is. I think of theocracies as the rule of a clergy, so including Isabella and modern Iran but not modern Thailand and pre-war Japan.
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    1.23 Released!

    Surely theocracy involves the state being wedded to one religion and shunning all others. Why would a theocracy let evangelists of non-state religions evangelise? Do you know of any historical examples of theocracies that weren't monistic or intolerant?
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    1.23 Released!

    Theocracy: "Can Train Missionaries without Monasteries" Is this intended to be "Can train Missionaries of the State Religion without Monasteries"? As it is now, a theocratic state can train Missionaries of all religions within its borders. Surely that wasn't the intention.
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    1.23 Released!

    Thank you Nightstar for the feedback. I am glad that someone is thinking about these things. Suddenly I don't feel so guilty at exploiting a gamey Medieval Great Golden Age (chaining 3-5 Golden Ages together after building the Mausoleum of Maussollos). It turns out that it is possible to be...
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    1.23 Released!

    Well, I did actually know this ... I was just taking a shot at OCC. I've played it and won it, but it's a fundamentally silly play mode because it's so asymmetric and ahistorical: Try playing a one-city state with all these advantages against a multi-city empire played by a skilled human (say...
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    1.23 Released!

    Now attached ... the attachment apparently became forgotten during a re-edit
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    1.23 Released!

    I tried this out on a Noble, Huge Earth Scenario Map as Genghis Khan of the Mongols in their historical location. Genghis initially built a Classical empire of 20 cities. At this point, without any Dissent-reducing buildings, the Dissent from pretty much any choice of civics was negligible...
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    1.23 Released!

    Thanks for 1.23! I've tried playing with un-nerfd Dissent, but still have the same issues with Dissent that I had a year ago. The threat of Civil War is not so much a challenge, it's just not fun. The risk of empire-wide Civil War means that Conquest really isn't playable anymore. What's the...
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    1.23 Released!

    1.23.2 ''A Reformation of Olympianism has occurred in the Mongolian Civilization, influencing worshippers in your civilization to embrace new tenets!'' But I am the Mongolians. The Reformation occurred in a neighbouring civ. This looks like a simple text-generating bug.
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    1.22 released!

    I could be mistaken, but it seems that an automated Workboat won't by itself seek out a Reef and create a Marine Reserve. Is that a bug? I understand that there is a conflict of interest if a Resource sits on a Reef.
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    1.22 released!

    Well, my game had about 2 workers per city, which is not unusual. Alternative suggestion: Let the civics-based upgrade discount that applies to Military units also apply to the Worker->Labourer upgrade. After all, for a Road-builder to become a Railway-builder involves only a retraining...
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    1.22 released!

    I really like this solution! It's just one more thing to like about Proselytism. Issue: The religion-expansion units are generically called Missionaries. Could the Christian Missionary take a specific name? Perhaps Evangelist? That is perhaps better than Apostle.
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    1.22 released!

    Those 30 turns of no research were actually a strange hiatus in a game in which I was otherwise able to research new techs every 2-3 turns. So, the Worker to Labourer upgrade delayed progress by about 10 techs. My conclusion is that the hammer cost of Labourers is too high. A Labourer now...
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