Recent content by evlbb2

  1. E

    Fairy Tale

    Well, having each civilization have more specialties to it would help. Also a larger tech tree. But yeah, those are only as important in the free play, not really used in the scenarios/story.
  2. E

    Axis Powers Hetalia Mod

    Your mod made me go read the whole hentalia scanlations >.> Anyways, not bad. Especially like the music :D This isnt much of a major mod per se but Im having trouble thinking up any great new additions to it >.> But yeah, so far so good as they say :D
  3. E

    [BTS] Fictionalization IV

    Btw, Did I say Journey to the East? I meant Journey to the West. You know, the chinese one. hah >.> My bad.
  4. E

    [BTS] Fictionalization IV

    Hmm, I have trouble telling these things apart so yeah, Hero system I guess refers to all the UU/World Unit/ect. I just think that once the civ pedia is complete itll make things alot clearer. Its kinda how I learned what to do with the heroes in FF/FFH. {Although now that I think about it, It...
  5. E

    [BTS] Fictionalization IV

    Personally, I feel the whole hero system is a bit messy right now. Maybe that will be better when we get proper civpedia articles and such, making it easier to tell which units are special to which religion, civ, or ect [ take FF for example, perfectly easy to see in the civ who goes with what]...
  6. E

    [BTS] Fictionalization IV

    If I may suggest, Journey to the East has several very good characters to use at leader heads and even more to use as unique units and legendary units.
  7. E

    The Plant civ - Ideas thread

    also like the up to date list idea. On another note, why dont we just make it so that for naval units Make it so they cant build sea units [galleys work boats ect are fine], but are able to say capture them [ ie the giant turtle, kraken [who can reproduce], other civ ships, ect] This can be...
  8. E

    [MODMOD] Legacy of Erebus: Nuova Alba

    Is LENA going to be compatible with current versions of Orbis [or stand alone but thats probly harder] anytime in the near future?
  9. E

    The Plant civ - Ideas thread

    If all else fails, resort to parasitism XD
  10. E

    The Plant civ - Ideas thread

    Why cant they assimilate others? Actually, assimilation would probly be a better way to create nests. Maybe be able to build the seeded humans/elves/whatever's special units too.
  11. E

    The Plant civ - Ideas thread

    I like! Especially the Avatars. I mean who hasnt wanted to relocate their cities ;] Also, For Naval Units, you can use things like giant lily pads. Or I suppose a Coconut. Or something... Yeah this is sounding stupider as I type.... .-. {really though, please please please make this mod...
  12. E

    Orbis Bug Thread (Old)

    Looks like they just have a few overriding issues. I mean most things work for some civilization or another. :p Also, Clan of Embers, my worldspell didnt appear so i couldnt use it. Doesnt look like theres any prerequisite to using it. [Again, using custom game.]
  13. E

    Orbis Bug Thread (Old)

    It does not appear as if the AWAKENED have the ability to join city and add to its population. Major problem if youre playing as scions. Fix Please? [Scion, Erebus map, custom game]
  14. E

    [MOD] Fall from Heaven II

    Octopus Overlords was always my favorite religion :D I never get any bugs from them. BTW: Every time I do the desert scenario, after the first turn passes[cause you cant do anything but press enter/end turn] , the stops working. Anything to fix this?
  15. E

    [MOD] Fall from Heaven II

    Is there any chance you guys are going to update the Vanilla version to reflect the more recent changes to this mod?
Top Bottom