Recent content by evmcmunn

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    developing traits, trait point limiter

    well its not that i need that many or anything, but I like to know how things work and where the levers are so i can customize it for a certain kind of game I want to play.
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    about settlers

    I was wondering if there is a way to see(like holding shift or something) to see the third ring of a city when deciding where to place a settler/city like you can see the initial box with a yellow outline? Maybe that would be a nice thing to add, another say blue or whatever ring just to let...
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    developing traits, trait point limiter

    ya id like to pokemon them also...i tried setting the gamespeedinfo.xml file line for traitinfo something whatever to 1 and in the game the starting was 0, next was 0, ive seen that before, and I knew it meant it was going to loop 0 and freeze the game like before so just exited and reset the line.
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    developing traits, trait point limiter

    I am wondering if anyone knows where the formula/table for determining the trait point values in developing traits option. I have found the line that alters the start number in the gamespeedinfo.xml i believe it was but that does not seem to stop the disturbing part that at some point the...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    thats weird, but off topic a little, a new dawn is, if you ask me just a smaller version of caveman 2 cosmos. Now, you can play AND and that one is really great don't misunderstand me because I discovered it and loved it, but I found caveman a little while after that and found that it basically...
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    Caveman 2 Cosmos

    ah
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    Caveman 2 Cosmos

    no, no RD, but still took progressive for the golden age, etc after I had like 7(ok, 10) other ones and wasnt in ren era yet.
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    New Leader tags: <DefaultTraits> and <DefaultComplexTraits>

    i found it, it was in a different place, probably because im using an old version...because ive made changes im too lazy to do again if i upgrade to the newer version at this time, I will probably when I get a new computer though, thats going to be fun but I will spend the first few days...
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    Caveman 2 Cosmos (ideas/discussions thread)

    ya i learned very basic stuff in high school but it didnt stick well and I didn't pay much attention. I learn more just from trial and error with the xml's, how some refer back to another and the like.
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    Bigger world sizes...Ok, how?

    this is old post but i looked at the instructions and they fit but it is not in the wordpad or whatever I use that works, is that why? Anyone have a method they use today that works, trust me, just editing "igridwidth/height" isnt working.
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    Caveman 2 Cosmos (ideas/discussions thread)

    oh, another annoying thing i noticed(re-remembered) the religion screen doesn't expand on the x dimension so you can see the full effects of what religions do after every religion has been discovered, no slide bar or anything like that...off topic but whatever, i dont know how to alter things...
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    Caveman 2 Cosmos

    ummmm, I cant seem to see the other religions doing anything different when using the progressive trait than they do when I dont have it selected, the other parts seem to work. But my monasteries all give science, cathedrals all give the %culture temples give what they give, and I get happiness...
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    Caveman 2 Cosmos (ideas/discussions thread)

    well, i can select them all easy and move as a group to where I want, and of course, if I want to gift the units I can gift the whole 50 with one click...but "perform trade mission" with the whole group selected activates only one trader at a time and sends it back to the home town(so I only...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I play sometimes with like 30,50,more supply caravan units trading to make money(cuz its awesome) and it gets horrible pressing the button over and over, ive tried holding alt and shift and ctrl trust me, I havent had any luck with a group mode, anyone do it and it works?
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    New Leader tags: <DefaultTraits> and <DefaultComplexTraits>

    modules? do you just mean the mod folder? cuz thats pretty vague, each xml file can vary greatly...and before i look again i just want to check with you
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