Recent content by ezzlar

  1. ezzlar

    Visions of the Seventh Civilization

    I was thinking of battle in Disciples 2. Maybe too much micro? It's 3x2 on both sides. Front row and back row.
  2. ezzlar

    Millennia: Age of Verbosity [long-form review]

    The wise choice: buy the game after a few dlc:s have been released and enjoy. The emotional choice: buy the game now for support and making sure those dlc:s are coming out. A bit tricky! But great review, I can feel a few of the observations already and how they would impact my gaming experience.
  3. ezzlar

    Visions of the Seventh Civilization

    Sounds reasonable! But what I dont like about giving a unit a more realistic movement during a turn (you reach far in 20 years) is that you get the situation where you can easily move around the few enemy units and attack somewhere behind the enemy lines and hit artillery/archers. This wouldnt...
  4. ezzlar

    Visions of the Seventh Civilization

    Regarding movement I was thinking about some changes, what if: * Increase the number of tiles * Variable unit size. Scout takes up one square. Military unit four squares. Army of military stacked units take up 8-15 squares. * Variable unit speed. Scout moves many tiles a turn. Military unit...
  5. ezzlar

    Civ6 Free to play (Feb 22-26 2024)

    I wonder if all these pointless and empty scenarios and offers are there to harass competitors for media space?
  6. ezzlar

    Babylon Deity

    The most winnable way is to go for Spec Ops which is possible by eurekas all the way.
  7. ezzlar

    Babylon Deity

    If your military strength is far lower than theirs, they will attack. Even Gandhi. Build more units.
  8. ezzlar

    Developer Diary | National Spirits

    Some things about this blank slate approach is lacking when it comes to immersion. When going totally modular you can play as any civ in any way you like. I do miss some of the set/ready made bonuses. Some examples: - If playing England it makes sense not to get the naval bonus if you start in...
  9. ezzlar

    Visions of the Seventh Civilization

    All very good ideas to handle some of Civs' challenges.
  10. ezzlar

    Developer Diary | Economy Part One

    I do get a "The settlers" feeling when reading this. Listed are just the medieval stuff, will there be numerous supply chain buildings for each era? For each region.
  11. ezzlar

    Developer Diary | Economy Part One

    Will economy be linear in the sence as long as you build the right stuff economic surplus just increases? Bigger is better?
  12. ezzlar

    Age of Abundance Discussion Thread

    "You start with two cities and 1000 gold, close to valuable resources, and on the exact same map as other Civilization VI players around the world" Is this a scenario or just a preselected map?
  13. ezzlar

    Civilization 7 must NEVER be made!

    Kudos to all with the patience to wade through that wall of incoherent alternative facts!
  14. ezzlar

    Can you turn off or reroll names? Japan in China Sea

    Maybe all civs dont have equal number of oceans around them. But of course, one might as well make them up according to actual civ make up. "Swiss Ocean"
  15. ezzlar

    Making the jump from King to emperor

    Turtle up. Build district infrastructure with high yields. Wait for Frigates and Bombers. Clear map.
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