Recent content by Fakoleon

  1. Fakoleon

    Can't enable mods

    Deleting the .sqlite files didn't work, but reinstalling the game completely made it, thanks for help, problem solved.
  2. Fakoleon

    Can't enable mods

    Hi, I'm not sure it's the right place to post this, but since the last patch, I can't enable mods anymore. In additional content, all mods are marked as disabled and the enable button is not clickable (is says "Another version of this mod is already enable). I tried sub and unsub on mods, delete...
  3. Fakoleon

    MOAR Units Mod

    Hi, I've seen in your modding guide thread your pic about the mecha unit from BE, that look awesome, do you have any plan to add Future units later on? And speaking about future units, is paratrooper something doable?
  4. Fakoleon

    MOAR Units Mod

    Hi, here is a link of the last files from the workshop, no guarantee it will work but you can try it https://dl.dropboxusercontent.com/u/48335076/MOAR_Units.rar
  5. Fakoleon

    Real Science Pace

    I didn't use this mod yet as it doesn't suit my playstyle, but if there is a way to soften the malus curve I would gladly try it !
  6. Fakoleon

    Real Science Pace

    Thanks for your quick answer, as it is, building or capture cities will end up in the strange situation where all your building produce 0 science, which is not intended I guess, it should have a limit to this. My 1st thought was to make it non linear, like the first 5 campus give -6-9% then the...
  7. Fakoleon

    MOAR Units Mod

    Hi, could you consider add the "Even Moar Units: The Aztecs" to the main mod as they are part of the base game now?
  8. Fakoleon

    Real Science Pace

    Is there a cap at the science reduction? I play in very wide empire style (mean 100-150 cities or more), will I end up with negative science input or something like that? does the reduction affect captured cities?
  9. Fakoleon

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Should I delete the cqui folder in DLC one before subscribing on the workshop?
  10. Fakoleon

    MOAR Units Mod

    Yes I had iron, and it still don't update the unit (I could update my Heavy chariot with gold once it's done)
  11. Fakoleon

    MOAR Units Mod

    Hi, I found what's may be a bug, when I build a Heavy chariot, and I discover the technology to build Gendarmes (French UU), the unit in building queue remain a Heavy chariot (instead of becoming a Gendarme), I don't know if it happen with other units of your mod too
  12. Fakoleon

    YnAMP - Development thread

    It worked, disable leader animation fix it, thanks :thumbsup:
  13. Fakoleon

    YnAMP - Development thread

    I tried deleting almost every folder, .txt files, saves etc and launch with only this mod, and it still happen :(
  14. Fakoleon

    YnAMP - Development thread

    I've seen it few weeks ago, but I don't remember if there is a fix, when I play on ludicrous map (230x116), I have invisible city banner and units icons, like this: I was able to play without issue before Winter patch, I tried with only YnAEMP mod and any other disabled, I also tried with no...
  15. Fakoleon

    MOAR Units Mod

    Good news we don't have to overwrite files anymore, thanks for the quick update :)
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