Recent content by Fallible_Fiend

  1. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    Thank you for detailed answer. As for a "SimCity-style" playing, I have to admit that this is my preferable Civilization gaming too :) About Tribals: seems like they still needed additional nerfing even with all my current modifications. In one of my own playthroughs the Raiders faction really...
  2. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    I do remember that at least once I couldn't build a Perimeter Defence even in a city with Pallisades, but before I hadn't know the reason for this. I searched the Civ3 editor's help, but couldn't find about it :-( So, you must be right and bombard defence must be the issue. Maybe I'll just...
  3. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    As for luxuryicons file: outdated or not, it bears only 8 unique slots for luxuries, but here in .biq file rules we have as much as 10 luxuries. Personally, I've never saw a properly working mod or scenario for Civ3 with more than 8 luxury resources, so I think that's the issue. As for...
  4. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    By some reason the more bulky Mk2 version have not attached before, so here is a separate post with it.
  5. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    There you are, the post with attached files of a reworked Torgrimm's Fallout scenario. Just pick a desirable version of my add-on, download it and unpack to the folder containing Thorgrimm's Fallout. Mk1 is less changed, Mk2 is much more seriously reworked (see tread above). Both archives...
  6. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    You're right, but I was wrong thinking I've fix this as far as in my Mk1 version. In fact, I did it later. This Mk1 intended to be as little changed as possible, so it bears only slightest changes on the map and mostly preserved Thorgrimm's design for units and factions. Today I've manage to...
  7. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    Sorry to disappoint you, Arexander :-( My message with updated Pediaicons file attached still waiting for moderatiorial approval, so here is the quick fix. Just add these 2 sections to Pediaicons.txt of the modified scenario: #ICON_BLDG_Vault_Dweller_Memorial SINGLE 46...
  8. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    Awww, I'm sort of swamped in my own versions of the scenario :-( This Pediaicons obviously is from an early version where I didn't implement that Western West-Point wonder. It must be for unchanged Thorgrimm rules... I just wanted to send my actual Pediaicons file for Mk2 version of scenario...
  9. Fallible_Fiend

    Fallout: Liberty

    Personally, I might only share my experience with Thorgrimm's mod. To balance all things properly I've made a charts which listing all the units' stats and availability of particular units to particular Civilization at any particular era. So it would be easier to notice things that needed...
  10. Fallible_Fiend

    Fallout: Liberty

    Thank you for noticing :) Well, I like fixing things that are not too complicated :hammer: There in sudo007's scenario I saw plenty of unfinished stuff that could be fixed even without any invasion to a .biq file, like the portrays in Diplomacy screen or Resources pictures for a Civilopedia...
  11. Fallible_Fiend

    Fallout: Liberty

    I happen to bump into this theme only a couple of days ago and didn't play the scenario thoroughtly so far. Anyway, it seems to be a great work - thank you, sudo007! By the way, being a big fan of Fallout 1 and 2 (and Tactics too), I have not playing Fallout 3 at all. So these factions and...
  12. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    Well, than it must be "too-many-Tribals" bug I 've seen in my playing this scenario. Try to cleanse the map from the most of these Tribal Spearmen and things must get way better :ar15: You may also play with my version of Thorgrimm's Fallout scenario: there I had adjusted the rate of Tribals...
  13. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    Greetings! Is the crushes appear in Fallout scenario only, or in usual Civ3 gaming too? If it's just during scenario playing, than it may be connected to over-multiplying Tribals or a Deathclaws. In my own experience I saw such a situation, when AI's turn was as long as minute or so! And yes, in...
  14. Fallible_Fiend

    Fallout: The Rebirth of Civilization

    Well it's about time when I have downloaded this great Thorgrimm's Fallout Scenario. Just to test it lately... Now I know that it's Thorgrimm's and it could be found here. Back than I forgot all that, and when in 2023 I've finally try the scenario and was amased by that AWESOME work, by some...
  15. Fallible_Fiend

    A Violent Peace, 1946-Now

    I've tested Stalingrad cruiser in game, it is as great as preview advertised. Thanks again, Delta Strife! :thumbsup: But, a little note: downloaded unit was lacking Run.wav file and hasn't work in-game as is. I have to copy the file from Kronshtadt model. Please take note for future updates.
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