Recent content by Ferris Bueller

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    Humankind Game by Amplitude

    While I personally prefer not having eras at all, another option would be to have them defined by technology benchmarks instead of the usual arbitrary labels like Medieval or Renaissance, something like Stone Age, Copper Age, Bronze Age, Iron Age, Steel Age, Steam Age, Combustion Age, Atomic...
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    Humankind Game by Amplitude

    One thing I’ve never understood about objections to mechanics which potentially create more challenging conditions is one can always play on a low difficulty.
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    Humankind Game by Amplitude

    When he wrote "advanced nations" I think that included infrastructure. Your list of battleship producers is correct to my knowledge, but the list of MBT producers is incomplete. From what I remember, Italy, Serbia, Croatia, Ukraine, Turkey, Iran, and both Koreas have also manufactured them...
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    Humankind Game by Amplitude

    Speaking of contemporary warfare I wonder how nuclear weapons will be represented. I hope there will at least be Civ 4-style true ICBMs.
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    Humankind Game by Amplitude

    While I agree with the general principle that many Chinese empires qualify for multiple affinities, the Song as militant doesn’t fit in my opinion. The Song founder decided, due to the memory of the An Lushan Rebellion and more directly the fact that he himself was a general who overthrew his...
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    SMAN's The Ancient World at War (AWAW)

    Hello again, thank you for all the great mods you’ve created. They add a whole new level to Civ 5 and have really kept the game alive for me. In particular, I really appreciate the way they make the game more challenging, in a good way. In that spirit, I have an idea I think you might be...
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    Civilization Imperium, a Concept for a Radically Different Game

    So, I've had a few more thoughts on this design. The first concerns the question of turn-to-turn decisions, which has been raised. Upon reflection, I agree that the game has the potential, in peacetime, to suffer from "empty turns" in which a player does little between clicks of the end turn...
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    Civilization Imperium, a Concept for a Radically Different Game

    Apologies, this reply is late as I was locked out of the forum because of a glitch. Also, minor edits have been made to the first post for clarity. I think the goal of what you're talking about is covered under the section about unique units and abilities, which are earned according to which...
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    Civilization Imperium, a Concept for a Radically Different Game

    In case I was unclear, no cities at the start is what I envision too. I picture a player starting with some number of small agricultural settlements, one or two of which clearly has the potential for large growth due to proximity to natural resources or a river or some such. When it comes to...
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    Civilization Imperium, a Concept for a Radically Different Game

    A few thoughts/questions: Is “barbarian” a conceptually valid category? It seems to me that it is a lumping together of small tribes and pirates, neither of which were historically the irrationally undiplomatic and hostile people seen in most games. Perhaps it would be more logical if they were...
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    Civilization Imperium, a Concept for a Radically Different Game

    I wrote this because I think some people might find it interesting, and because I have frequently heard it said that the Civ series seems to be lacking for new ideas. Because what I’m proposing is so extremely different, I will describe it sequentially, in other words, this is what a player...
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    Humankind - Americans discussion thread

    The discussion of Emblematic Units from recent decades brings up an interesting broader point: because, since the introduction of the atomic bomb, major powers haven't fought each other, it's very hard to make judgments about the merits of weapons, because they've only been employed against...
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    Humankind - Americans discussion thread

    Did they try using missiles?
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    What If Beyond Earth Was Given a Civ 5 Reskin?

    Full disclosure, I don’t have BE, this is just something that occurred to me while scrolling through the forums when I saw the BE forum. The general consensus about BE, which I agree with from the videos I saw of it, is that it’s too close to Civ 5 to be a successful separate game. What if one...
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    Humankind Game by Amplitude

    Do you have any impressions regarding my other question, about whether it will be a challenge to prevent an empire from splintering? If not, I understand, I have the feeling, as was indicated earlier, that the average player has less of an apatite for challenges than I do, which is fine...
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