I have set Chariots, Keshiks, Camels etc. to UNITCOMBAT_MOUNTED_RANGED.
I would like for spears, pikes, lancers, and the "formation" promotion to give a 50% bonus when attacking UNITCOMBAT_MOUNTED_RANGED, but no bonus when defending against this type.
Is there an easy way around this? Or does...
Yeah, they're really messed up. Flavours seem to be defined as straight up nonparameter integers in the DLL. Projects look modder-friendly, but unfortunately I won't be using them.
What if I wanted to add an existing modifier or ability from social policies to a resolution, though? Say, for...
Something as simple as spawning a dummy building when a world congress resolution is active, and despawning if repealed. Either that, or attaching regular global bonuses to all members via some other method.
How would one go about making this?
Is it something you'd be willing to share? I'm in over my head as far as the DLL programming.
EDIT: Nevermind, found the GitHub. Thanks for opensourcing it!
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Point #3 is a pain in the ass because it makes multiplayer turns longer. There's no reason why it should exist. If it can't be fixed then at the very least we should automate it.
Building overflow seems straightforward.
What about scholars in residence? Is there a single example of someone...
I have a reasonable amount of experience with modding Civ5, but have always avoided the DLL due to compatibility issues.
This time around. there's an ambitious project on the horizon. It involves bugfixes and QoL, that may or may not have been done in the past. I'd like to make sure before I...
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