Recent content by Flamand

  1. Flamand

    Fallout: The Rebirth of Civilization

    So sorry to hear about all that and about your site... :( Hope you are feeling better soon, my friend...
  2. Flamand

    Star Trek mod - The Next Generation!

    I saw the ships still need to be organized. So once that is done, I'll send them...
  3. Flamand

    Star Trek mod - The Next Generation!

    The nebula was made using the MaRa's meister plugin (http://www.jumbo-psp.com/Tutorials/Lesjes/Tools/Filters/mmCopies13.zip). Both Vadus and myself got stuck there, but I might give it another try some day. I will send you the ships soon, probably tonight...
  4. Flamand

    Star Trek mod - The Next Generation!

    I haven't disappeared, I'm just very very busy in RL... :p If you need any units I haven't posted yet, just PM me the list and your email. You can find my list of finished units here... As for the Xindi and the Q, I was planning on kicking them out and stick mostly to the most important races.
  5. Flamand

    Star Trek mod - The Next Generation!

    The Colonization Program is intended to reflect the fact that in real life it would take a while to build a ship and collect enough colonists. Perhaps you can keep the Colonization Program system in the beginning and later use settlers after a certain tech. For the minor races you should make...
  6. Flamand

    Star Trek mod - The Next Generation!

    Hi Logitech. I have no problem that you use this thread or the ST forum for your continuation. ;) I have been working on a new space terrain that should improve the visibility of space. Hope to post it in a few weeks.
  7. Flamand

    Star Trek mod - The Next Generation!

    Wow Lamabreeder, that is quite some report you made there... :eek: I would love to say that I will implement your suggestions as soon as I can, but the reality is that I'm so busy with real life that I don't have time anymore to take care of this mod. :(
  8. Flamand

    Star Wars Classic mod (WIP)

    Looks great! :goodjob: Looks a bit similar to something I made a little while ago, but your planets look nicer... ;)
  9. Flamand

    Star Trek mod - The Next Generation!

    Strange... you are the first to report this, so I think your PediaIcons.txt might be corrupt. Try downloading it from the first post in this thread and replacing yours with that one... ;)
  10. Flamand

    Star Trek mod - The Next Generation!

    Thanks... :)
  11. Flamand

    Star Trek mod - The Next Generation!

    The units32 file does not contain all the ships in the game. It's one of the many things that still need to be looked after...
  12. Flamand

    Need testers for new editor

    I tried to compress and decompress it back and forth several times, no change...
  13. Flamand

    Need testers for new editor

    This editor is great! :goodjob: But it seems to crash every time I try to open my Star Trek scenario ("Unhandled exception has occurred in your application" and "Unable to read beyond the end of the stream"). The details it gives are the following: I can open any other scenario, just not...
  14. Flamand

    Star Trek Units

    Those look REALLY great! I hope that you can find the time to animate them, especially the non Starfleet ones... For the Borg, Romulan and Cardassian you can make small but distinguishble differences between the different levels. Especially for the Borg and Cardassians you can use your...
  15. Flamand

    Land, Sea and Space in one single map

    I figured this could be done by putting cities on the ring around the world map, call it orbital space or something. If you make it so that you only build cities on the outer edge of orbital space and make space ships generated by some wonder requiring a resource in that city you can do it... ;)
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