Current situation: Canals require all tiles to be adjacent to water to function as canals, including the City itself. This means that a City settled 1 tile inland cannot be canal'd at all, but a City settled 2 tiles inland with Ocean -> Land -> Lake -> City can.
Proposal: Cities settled 1 tile...
Reformation Belief Era-Lock:
I'm thinking about suggesting a limitation to Reformation by requiring either Renaissance or Medieval to build any of the Religious Wonders. I think it would reduce some power imbalance between early and later founders. Currently, early founders have a huge bonus to...
Essentially, it buffs musician bulbing for all civs as it grants significantly more happiness. No other change. Whether you think it's good or not is another story - I don't think it will significantly impact balance, but I could be wrong. It does buff Artistry a bit, because when you have a...
I think another option would be to do something similar to my Coup quest, where instead of giving an incalculable yield, it could give science like the discover a City quest. I don't recall the current science value there, but conquest could be 2x, as a mirror. That does allow warmongers to jump...
I am open to changing it to 15-20 experience and making it a flat nerf. I do think that there will always be some fiddiliness, but the question is how much and from what. This has less compared to a global pool due to the global leveling, and again is equal to Patriotic War in terms of stacking...
Currently:
When Tour is active in another Civilization's lands, gain 2 Happiness in the Capital
Proposal:
When Tour is active in another Civilization's lands, gain 1 Happiness in every City
Rationale:
First, the actual Tourism bonus from Tour is remaining unchanged in this proposal. Instead, I...
For City-State Coup Quest:
Current value: 40 influence, 150-160 Great Person Points for all Great People in Capital
Proposed value: 40 influence, 100-110 Science
Rationale: Currently the CS coup quest is extremely strong, to the point where diety players in the discord have suggested that...
Counter-Proposal to: https://forums.civfanatics.com/threads/6-09-modify-city-capture-quest.685823/
For Capture a City City-State Quest:
Current value: 80 influence, 15-20 experience for all Units
Proposed value: 80 influence, 20-25 experience for all Units in the borders of the City that was...
An "easy" way to link other victories into time victory would be to make their victory conditions a big score number. Say winning requires first to 5000, then winning World Hegemon vote is 1000 points, and building the CV wonder is 1000 points. Spaceship parts could each be 250 or even 500...
Sorry, it means that the AI gets 5 EXP base and then 2 EXP per era from Classical. The number in (parenthesis) is the total EXP they will gain at Information Era. I'll update the OP.
Ratification Option for https://forums.civfanatics.com/threads/1-05-difficulty-level-revamp-proposals.679952/
Currently, AI gets flat EXP bonuses as well as increased EXP from combat as a percent. The current formula is
Settler: 0/0
Chieftain: 0/0
Warlord: 0/0
Prince: 10/20%
King:15/40%...
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