Tholal,
Whats the release schedule looking like? I have a big multiplayer lan game going on on 1/17 and I'd like for Kuriotates to be playable. It looks like the fix is all in compiled code, correct?
For the Kuriotates oos here are the differences:
Player 0 (host) log:
Yields:
-------
Player 1 Food Total Yield: 15
Player 1 Production Total Yield: 2
Player 1 Commerce Total Yield: 18
Commerce:
---------
Player 1 Gold Total Commerce: 0
Player 1 Research Total Commerce: 18
Player 1 Culture...
I tried to get a OOSLog for Infernals but it didn't generate one. I have logging turned on in BUG. Not sure why the Kuriotates save generates a log and my infernal save doesn't. Here is a save file to quickly generate oos.
Interestingly I also got an oos error when Calabim took over an...
I did this and tried the save game Blakmane uploaded that throws an oos error on load with Kuriotates.
I've attached the ooslog. Not sure what you could possibly get from it though.
Edit: Just realized you probably need the logs from both computers to do a compare. I'll get more info tomorrow...
If you can let me know how to get setup to test I could do it. I was able to download the trunk of more naval ai with svn. But I'm not sure what to do next.
I don't know if this has ever been suggested, but I would like a team game option where team mates don't share technology (only makes since with no tech trading as well).
I concur. Had been playing vanilla ffh2 and the difference between that and more naval is striking. I had war declared on me extremely early in my previous game (turn 20 or so). I started another game with large map and 2 ai's were defeated by turn 50. May have been partly due to barbs but I...
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