Whenever playing a game to try to play quickly, but also to do all the right choices, I've usually waited to use automated workers till every important worker tile or road etc was built that I could see. I build all the farms and cottages and mines etc, then I would automate all the workers...
Oh ok sorry some of my opinions about Navies in Civ 4 are definitely mistaken :) I haven't played that many games where ships were used or very significant, due to over-playing Pangaea maps I guess. Back when I did some Continents and stuff, the thing was when I would invade a whole other...
From what I've seen the Civ 4 AI does try to use Naval units and Naval invasions if it needs to, but it isn't smart at how to use its Navy. Also on maps where there are tons of islands like Archipelago, the AI needs to be either late in the game with a lot of cities, or put the AI on high...
In case a situation happens where you need this, any military unit you have can pillage roads or also improvements in your own territory. Just stand on the road you want to smash with your own Chariot for example, and hit pillage, it should work. There can be uses for this, like if you have a...
Thanks for the write-up Pengu that was really interesting :) Really like your strategy and it sounds like it was a fun game. Sounds like some strategies that I want to use in my games, riding through the wars after getting good military tech is always an exciting and a difficult part :) have...
A lot of Civ 4 games before, my problem is I get set into one plan or one mindset and I don't ever change or read the situation. Now I've learned the hard way to keep looking at what could change in the future and think about more than one possibility.
Like this one game, I was going for...
It's really helpful to keep checking the city tiles yourself and decide what you want the exact tiles worked for each city to be. If two or more cities could reach a Corn farm for instance, you have to decide only one city that can have that tile. If you highlight it and take it for a city...
Going with Agriculture fave starting tech all the way. For the early game nothing beats having my worker walk up to Corn/Wheat/Rice and get me a farm. Then guaranteed that city will grow fast and we will get more Settlers out, I love having cities up and growing fast. Least favorite probably...
From what I've seen the main thing is thinking about what will give your situation the greatest relative advantage, and also if you can slow the other players it helps too. It would vary from situation to situation, like where sometimes you are getting Alphabet super early because you're going...
Ok I looked at a couple games I had played,
one game: Darius, 22 cities end game Space Race, using Free Speech. Bureaucracy would have cost 15 gold or so extra per turn Upkeep, even with Organized. I don't think the upkeep is a deciding factor at all since I could keep slider at 100% either...
Psh the Corn isn't wet at the start, and one of the Gems isn't even river-side! :p Obvious re-roll, can do better :) Also seriously where do you settle, on a Gem? I think settling on a Gem would make me cry.
Sometimes Stables are not needed for units like Cuirassiers etc, because after Medieval times you have Theocracy and a religion in lots of cities hopefully, and you can do Barracks + Theocracy for 5 XP for each mounted unit. I often build Barracks and Stables both though if I have lots of...
AP victory by the AI is usually the worst form of cheese... the AI just gets lucky sometimes and does it. You can try to stop it but, I've had a hall of fame attempt on a Tiny size map I think it was, lost to the cheesiest AP victory. This AI won I swear he was the only one who voted for...
Hmm I think it's always been fun how you can do multiple paths to some techs, to run your civilization differently like I.E. you can go for Guilds to get to Gunpowder or go for Education to get to Gunpowder. Or you can do Currency then Code of Laws or Priesthood then Code of Laws. It'd be kind...
Try out this strategy if you like, on Continents maps (for early land and late game water exploring) or on Archipelago (all game water exploring) or anything: First take over your own area to build towards Factories, Oil for modern ships etc. In the late game, for a final finishing attack you...
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