Recent content by FractalAdvocate

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    map

    If you saved a configuration, loaded it, and used it again with the exact same settings, you should get the exact same game -- saving configurations includes saving the seed, unless you delete or alter it, and that's where it comes from. Otherwise, it should be extremely unlikely unless it a...
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    Bad & good design decisions in civ 6

    It'd be nice if flatland farms next to water or acquducts got +1 food from the start, so flatland could at least situationally be better for population growth. Would also make aquducts better.
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    'Move your troops' - 'ignore this request' = promise to move

    Yeah, promises are not nearly clear enough. I'd like for there to be clear rules for what counts as too close -- no more than one troop on/in borders, or within two of their borders if not yours, maybe. Maybe that's a rough promise, but at least you'd know what you're giving up/how not to break...
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    What do you think about the voice acting in Civ 6?

    I think having leaders speak their own language is in a large part to make porting the game to other languages cheaper. Unless VA changes in cost by CivVII or Firaxis becomes a much bigger deal, I doubt that'll change in the nearish future. Fan voice mods if/when we have full modding access...
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    What’s the deal with leaf techs?

    Tech which isn't a prerequisite for any other tech.
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    Anyone seen any interesting Emergency yet?

    Wait, emergencies scale with game speed? That's wierd to me -- these are goals primarily affected by combat and loyalty mechanics, which don't scale. I guess you can also build new units for them. Hmm. They're 20 turns with online speed, which feels pretty good in my experience, although the...
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    Greetings Fanatics

    EDIT: i was horribly wrong, misinformation deleted
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    Winning vs Diety with Worse Map/Civ combo

    huge, pangaea, old, arid -- ai functions better when there's almost no terrain they have to deal with
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    Why don't I have any trade routes?

    Trade Routes take Lighthouse or Market now. If it's not that, idk.
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    [R&F] Sudden increases in domestic tourism?

    In-game: yes, agreed. Victoria posted a quite long guide at https://forums.civfanatics.com/resources/culture-victory-guide.25713/ -- it's for vanilla rather than R&F, but I don't think that much has changed.
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    [R&F] Sudden increases in domestic tourism?

    Without any other data, I'd guess Korea had a huge science output, and completed the Launch Moon Landing project, which gives 10x science output as culture. I'm unsure if this is multiplied by the AI getting science% and/or culture% boosts on higher difficulties, but that may factor into that.
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    [R&F] The worst thing about Loyalty...

    I often feel the opposite, at least early game -- 'I gotta get a city up over there to shore up my loyalty from that civ!'
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    AI really more aggressive on higher difficulty?

    If I understand correctly: the AI is exactly the same on all difficulties, except for a couple limitations like it literally will not start wars on Settler. The AI attacks when it feels it has a good chance to pull something off, and it having more resources/military tech/whatever will increase...
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    [R&F] Emergencies: Betraying a betrayer?

    I definitely agree with #2, unsure about the rest.
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    Really struggling to enjoy Rise and Fall

    AFAIK the AI hasn't gotten more advantages vs the player than it already had, but it's a somewhat better AI, familiar with the expansion, and it's starting strategy tends to be better/more aggressive. I've had to step down a difficulty leve The bonuses it gets on King mean you're playing on an...
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