In my experience, Aspyr has done a very good job in delivering a stable and mostly bug-free game. The only real exception was a regression in an earlier build where fullscreen mode didn’t work.
Unfortunately, those 16GB won't help as the game can't access more than 4GB, being a 32 bit application.
You could try playing on Standard size maps. That should probably reduce memory usage.
Civ V is a 32-bit application. 32-bit applications can only access 4GB of memory regardless of the amount of memory present on you computer. So those 32GB won't do you any good when playing Civ, unfortunately.
My guess is that Civ V actually did run out of memory as it hit that 4GB ceiling...
See this and this for comments by two users of the 21.5 iMac. But note that the current iMac edition is one year old and is expected to be updated in a while (see http://buyersguide.macrumors.com/#iMac).
Steam consumes about 16% CPU power on my 3.2. GHz dual-core i3 iMac when the Steam window is both closed and no game is running. I've also been unable to launch the game due to error with Steam. I would go for the App Store version.
AnandTech has a review here:
http://www.anandtech.com/show/4205/the-macbook-pro-review-13-and-15-inch-2011-brings-sandy-bridge/8
Unfortunately, Civilization V is not benchmarked.
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