Recent content by frenzyfol

  1. frenzyfol

    Bunch of "bugs"

    No dynamically updating growth information in city when changing the tile citizens are working, until you select something else. Cannot see when city culture tile will pop, or what tile it will choose to expand to Escape should take you out of city tile screen, not to the menu screen Housing...
  2. frenzyfol

    My take on why Civ 6 will be a bad game, a 3 pt. podcast

    This is very interesting and I think you have nailed the problem. Taken the given examples "1.ancient-era to 2.culture to 3.faith to gold to 4.industry to 5.science" I thought I'd add a few extra thoughts on implementing such mechanics (lets call them Eras). Newer Era mechanics would have...
  3. frenzyfol

    Better AI in CIV 6 ?

    Realistically you could get metrics of winning and losing games and use them to with data analysis to find broad trends like what tech routes, unit makeups, expansion rates etc are more optimal. Use this info to patch the ai
  4. frenzyfol

    A Makeshift Civilopedia

    I guess there's some specialization there. It's tied to the land surrounding the city which is somewhat similar. Strangely it doesn't seem to take into consideration trade routes which historically had a large influence on science output, or for that matter the cities own internal commerce...
  5. frenzyfol

    A Makeshift Civilopedia

    Don't these flat bonuses for buildings (e.g. UNIVERSITY +4 Science) seem to suggest that city specialisation is not going to be a thing? I can build this university anywhere and it doesn't matter. Wheres the fun in that? I'm pretty sure an Alice Springs University isn't going to produce as much...
  6. frenzyfol

    Civ4 Lovers/Civ5 Haters Thoughts on Civ6

    I could of sworn I copied the right time.. Anyway https://youtu.be/oRSbI8NANno?t=2517 around the 41 minute mark if that doesnt work.
  7. frenzyfol

    Civ4 Lovers/Civ5 Haters Thoughts on Civ6

    My biggest concern is this: https://youtu.be/oRSbI8NANno Watch as both the lead and senior designer wrestle with a mechanic that causes them to be confused as to why they cannot build a unit in a city. This, during a contrived, probably rehearsed, demo with just 2 cities. Imagine the frustration...
  8. frenzyfol

    Combat suggestions - ranged units

    Nice idea. I fear with 1upt still in the ranged units will be way OP
  9. frenzyfol

    Firaxis Livestream - Wednesday Aug 3 at 1pm PT (4pm ET/10pm CET)

    I cant believe that they suffered unit traffic jam annoyances with just two cities in a demo (which they probably rehearsed). And they still haven't solved the most annoying problem that 1UPT created.
  10. frenzyfol

    The case for Tobacco (not the musician)

    That's kinda rewriting history...
  11. frenzyfol

    C5- What does the picture show?

    Looks kind of like someone wearing an animal headdress
  12. frenzyfol

    Don`t like the cartoony look of the Leaders in Civ 6.

    I thought 5 had no style. 6 Looks great.
  13. frenzyfol

    Don`t like the cartoony look of the Leaders in Civ 6.

    It fits perfectly with the art style, which is less cluttered and easier to read (than 5). Game play is what matters.
  14. frenzyfol

    A question about 1UPT, and how I'd solve it for 6

    I agree the late game super stacks can be ridiculous. I just played a civ4 deity where Shaka hit me with 47 cav and 30 something rifles in a single stack. Maybe, Some form of war weariness? A cap on available soldier numbers? Higher scaling military maintenance costs for late game units...
  15. frenzyfol

    A question about 1UPT, and how I'd solve it for 6

    Care to elaborate with a source?
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