Recent content by Frozensky

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    Does Dilbert work for 2k?

    Amazing the things you'll put up with for money, hm?
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    Hey did they ever fix terra???

    The problem is, they seem to favor the one tile islands over the larger landmasses.
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    Whom would you like to see as lead designer of civ 6: edited to add sulla to list

    I voted Sid. If the general consensus really is that the series needs a reboot, I think the man himself should be calling the shots.
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    Dislike CIV5? Watch Dan Gilbert and learn something new

    From the perspective of someone who hasn't played a Civ game extensively since Civ2, I can tell you Civ5 is still a disappointing product. I like the design changes, almost across the board. Perhaps because I don't have Civ4 to compare them to, I can enjoy them for what they are. In that...
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    Sullla's Ideas for a New Civ

    I dunno if he did this intentionally, but some of the things Sullla describes seem to be lifted directly from Europa Universalis III, especially in regards to unit stacking/combat and technology. EU3's combat is strategic, but there is a light tactical layer to it similar to what he seems to...
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    First Expansion - Religion?

    I'd rather see the DUCKS project come to fruition, and then city-states expanded as a stand-alone mechanic. I mean, I see where you're going, but having religious city-states doesn't change the fact that city-state interaction is sinking money into them for prizes.
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    What Would Gandhi Do? - AI Rebalancing Mod

    It stands to reason though, that if the AI is expected to not hate you forever, it should not like you forever either. It seems like people are wanting two different things out of this mod. Some are looking for a more effective AI, and some are looking for a more peaceful AI. Maybe split this...
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    [Reopened Thread] You Don't Like Civ5? How to Make a Difference.

    I'm not sure that the BBB or FCC is supposed to be involved just because a product is disappointing. The closest thing you'd have a legitimate concern is that the company sells DLC civs on the basis that they work in multiplayer when they don't. For all the stink you'd have to raise, you might...
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    Trivial Things That Annoy You About Civ 5

    don't like the little white-text notifications. particularly for combat, they're a little easy to miss. would've liked to see a scrollable window for this information on the normal game screen. it sounds like something that's easy to mod in though, someone's probably already fixed it.
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    Cities are too strong.

    Until people are winning science, cultural, or diplomatic wins in competitive multiplayer, I say cities aren't strong enough. Tell me, are people winning science, cultural, or diplomatic wins in competitive multiplayer?
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    Is it really that bad?

    I dunno what he means when he says Civ5 is big picture, and I dunno what you mean when you say Civ5 is small picture. Regardless, I don't think this game's major flaws are with its gameplay design. If you disagree with it, that's fair, but that's not why Civ 5 is broken. It's broken...
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    The RA Exploit Question.

    Wouldn't call it an exploit, as much as simply "too strong". Solution? Research agreements always complete the tech requiring the lowest number of beakers to complete. This way you'd get the maximum gains from research agreements if your tech research is balanced. Beelining is still available...
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    Hidden Game Rules

    Game Started - Game will crash.
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    AI flavors

    If you look at the higher numbers, they seem to coincide with the units the AI likes to spam. That is to say, settlers, workers/boats, nukes, and SAMs. It makes me think that the flavor type has little-to-no bearing compared to the number itself. Either that or the AI's determining of what...
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    The inherent problem with building times.

    we have quests already, in the form of city states. it's poorly implemented and they all invariably dead-end with wanting to destroy each other. can it be improved? absolutely. is it in as dire need of improvement as other aspects? no, so it'll probably be a part of an expansion pack.
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