Recent content by Fujisan

  1. Fujisan

    [GS] Warrior Monks belief: Holy Site doesn't trigger Culture Bomb

    Just Build a Holy Site in one of my city with the Warrior Monks belief, expecting Culture Bomb, but it didn't triggered. Is it bug or I missing something?
  2. Fujisan

    New Version - April 30th (4/30)

    I noticed that all events (bad, good, neutral, and trade) are disabled by default in the advanced game options. Was it some reason for that?
  3. Fujisan

    Quick Questions / Quick Answers

    It is clear now. Thank you for your explanations.
  4. Fujisan

    Quick Questions / Quick Answers

    I've just noticed that puppeting a captured city increases the policy cost. Is it a bug or a feature?
  5. Fujisan

    New Version - August 16th (8/16)

    This sounds good.
  6. Fujisan

    New Version - August 16th (8/16)

    I build. It significantly increases all city yields and reduces boredom. Isn't it good? Well, probably I won't build it anymore, because +1 per religion is may be a little bit low.
  7. Fujisan

    The next beta- changelog

    Does this mean that there is no difference between being the first and others any more?
  8. Fujisan

    New Version - January 26th (1/26)

    Randomized Victory Conditions option is a great feature. I'm trying this now. Just curious, is it possible to implement multiple required victory conditions? For example, to win you have to complete both spaceship and culture victory. I always wanted this option be implemented.
  9. Fujisan

    Super Power Modpack - Total Conversion

    Free cultural and food-keeping buildings, that should be in all cities due to accepted social policies, seem not to appear in the annexed cities. Is it a bug or a feature?
  10. Fujisan

    Enhanced User Interface

    Grouping units by their type is already implemented. ;) Check the [>>>] button on the bottom-left.
  11. Fujisan

    Enhanced User Interface

    With the latest release (1.24c) the maintenance cost disappeared from tooltip when hovering over a building item in the city view screen. See the attachment screenshot.
  12. Fujisan

    Enhanced User Interface

    The same.
  13. Fujisan

    Super Power Modpack - Total Conversion

    Hello! Thank you for this great mod. I haven't finished the game yet, but experiencing several balance issues. 1) Often fells out of the unit supply limit (that causes the production penalty). I only hope that AIs have the same limitations. 2) Religion spreads naturally too fast. I even had to...
  14. Fujisan

    Very large GPT (~6000) of some AI civs (1.0.3.144)

    Added a screenshot from where the source of huge income (17675 gpt) is seen.
  15. Fujisan

    Very large GPT (~6000) of some AI civs (1.0.3.144)

    Just in one turn GPT of some AI civs increased from ~10 gpt to thousands (~6000 gpt). I suspect the recent update that was silently installed one or two days ago. However after the update was installed I could play several turns without a visible problem though. Two saves (before and after)...
Top Bottom