Recent content by gaborpesti

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    Roadmap to Preview Version .2

    I think even late game "Aircraft carrier" and "Battleship" can be a material and 2 of them compose an on map unit: Usually they operated in divisions of 2 and did not have 100% readiness anyhow. Probably aircraft carrier as unit should also need planes at least for CAP duty. Bombers probably...
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    Adapting Policy Cards

    Policies are about choice. What about providing 1-1 policy for every material separately? Or malybe 2 one somehow making that 10% better (10% better spearmen) and the other speeding up manufactory spead of spears...
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    Gedemon's Civilization, development thread

    MY concern is which features are to be kept, which are to be modified, rewritten, and which are purged (therefore we do not benefit despite being awesome). For example the governor concept is something that might be fun in vanilla, however too unrealistic, aradic to use in this mod so unless...
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    Gedemon's Civilization, development thread

    I am not sure it is needed for a v2. By 1900 it probably slows down anyhow. Of course nice to support last eras but probably early eras count more in impact. The upgrade used by mod do not really fit if 1 unit models a single ship. In classical era 100 ship battles did happen, therefore in...
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    Gedemon's Civilization, development thread

    I have a totally not related question (I have to admit I have yet to try out alpha but what I saw so far here I love it): How will game speed managed? I am pretty sure gamespeed mods will not work with it but due to the sheer size of Giant Earth and time a turn might take probably more speed is...
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    Gedemon's Civilization, development thread

    Omitting the expansion parts and focusing on bringing the rest to betaish?
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    Starting as a Tribe

    I am not sure whether I agree with you: Nomadic tribes do not migrate fast (on foot) and in absence of writing their ability to capture history, therefore geography they personally have not visited is absymal as well. So the size of known region in vanilla civ seems legit. Do not forget how...
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    Bug Reports

    If you send the lua log I can look into this. I reached medieval on my playthrough without problem.
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    Bug Reports

    On huge maps research cost per new cities increases by 15 instead of 1.5 or 2. Imho on all map that can slightly be increased while social cost slightly decreased on hige maps. That would be more realistic: Small empires are more or less same as big scientifically.
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    Manpower balance

    But doesnt the occupied cities bring their infra? More city you have more mp you get
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    CCTP Working Version Progress

    Hi, look at my separate thread with getting TSL work with it. If you encounter some issue please ask there. I am looking for any improvement suggestion.
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    Bug Reports

    On huge maps NumCitiesTechCostMod="15" instead of NumCitiesTechCostMod="2" (or 1)
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    Bug Reports

    If I turn off Event system, I get an event in first turn with no text and cannot progress from there.
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    [Minimod] YEAM TSL compatible resource tweaks

    I just moved around some as you can see and did not touch strategic ones. Only bonus and luxury. Only purpose was to make it more believable for me. And reason I posted it here is it is in the same file than the compatibility changes. (TilesPer values) Ps: I strongly encourage anyone playing it...
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    [Minimod] YEAM TSL compatible resource tweaks

    Hi, As I mentioned in another thread I play CCTP on the huge earth map with true starting location. To achieve it I used Yet (not) Another Earth Maps Pack (v 22) I made the following changes to CCTP: Overwrote some Resources related file. (For my fun I removed the policy prerequisite...
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