Recent content by Gastat

  1. Gastat

    Units and population cost - Units and population cost

    Innovations. In order for civilizations to create fewer cities, the cost of creating settlers is increased, each new settler costs 100 more than the previous one. Wonder of the World Great Library is now available after studying the social institution "early empire". Builders have two actions...
  2. Gastat

    Units and population cost

    Gastat updated Units and population cost with a new update entry: Units and population cost Read the rest of this update entry...
  3. Gastat

    Units and population cost 1.1

    Innovations. In order for civilizations to create fewer cities, the cost of creating settlers is increased, each new settler costs 100 more than the previous one. Wonder of the World Great Library is now available after studying the social institution "early empire". Builders have two actions...
  4. Gastat

    Units and population cost

    Gastat submitted a new resource: Units and population cost - This mod adds the dependence of hiring units on the population in cities. Read more about this resource...
  5. Gastat

    Units and population cost

    This mod adds the dependence of hiring units on the population in cities, each hired unit reduces the population in the city per inhabitant. This should naturally regulate the population in cities so that they do not grow, you hire an army, you lose units in battles, the population decreases...
  6. Gastat

    Units and population.

    How can one partially simulate the dependence of hiring units on the population in cities, watched the civilians and noted that Turkey has an exclusive unit of Janissaries, when they hire a population in the city decreases by one resident, settlers also use the population. In principle, such a...
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