Recent content by Gato Loco

  1. Gato Loco

    Knights

    Also remember that guilds is the technology that finally makes workshops useful. Depending on the number of hills you have, this may or may not make a difference.
  2. Gato Loco

    GOTM 06 First Spoiler - 500 AD

    GOTM 6 - Dude, where’s my lumber? - Challenger class The good news is, I'm no longer an unemployed ex-grad student. That's also more or less the reason I've vanished from this board for the last couple months and no longer have the time to dedicate hours and hours to this game. After...
  3. Gato Loco

    GOTM-03: Second Spoiler

    More attached maps showing my last couple conquests
  4. Gato Loco

    GOTM-03: Second Spoiler

    GOTM 3 part 2 - The Quest for the Lost City Contender class, going for domination When I left off around 250 AD I had just taken 2 cities from Montezuma in a preliminary war and forced him to abandon representation in favor of hereditary rule. I had declared the first time because Monty’s...
  5. Gato Loco

    GOTM-03: Second Spoiler

    Swords are countered by axes. Axes aren't countered by anything. They're just not really good against anything except swords, so they're sort of an all-around unit that can attack anything but not really well. The point of the axe rush is to get at the enemy when he has fewer archers, less...
  6. Gato Loco

    Add Scientists vs. Increasing Commerce

    While I've written things on these forums that would seem to back up this approach, I'd like to point out that these values only apply in certain situations. In particular, they apply when your cities are limited by the amount of food available. In the early and late game your cities will be...
  7. Gato Loco

    Founding religion more hassle than its worth?

    Religion's only really important if you have plans to use it. This means founding a shrine via wonder or priest specialist and aggressively spreading your religion to the rest of the world. So founding a religion does jack squat unless it's part of your strategy. Otherwise you just went ahead...
  8. Gato Loco

    GOTM-03 First spoiler: The early game.

    This month the GOTM was made specifically to get people to fight. We get a warmonger leader on a warmonger map. However, Tokugawa is somewhat hampered by the fact that he isn’t really good at much except warmongering. Aggressive and Organized don’t help you one whit before you go to war...
  9. Gato Loco

    Which civ do you hate the most?

    As a builder, I'm always off-balance playing warmongers, but that's not really too bad. As for neighbors, Monty's a real bummer. He always seems to found Buddhuism, not spread it to anyone, then get all hot and bothered that everyone else is a heathen.
  10. Gato Loco

    Curing Quayle-ism?

    I'd aggree with mrcynical. Post some saves and you'll get plenty of advice. Or you can follow succession games to see what other people are doing. I learned a lot about civ3 by following GK's training day game. Sadly, I don't think we have a SG of equal instructional quality for civ4 yet.
  11. Gato Loco

    Which is your favorite starting resource?

    Wheat. Gems and cows and gold are nice, but a wheat or corn will give you lots of extra food and can be farmed with only one tech and a worker. Cows and pigs, by contrast, force you to appreciably delay bronze working to get animal husbandry. Of course, i'd love pigs for my second city.
  12. Gato Loco

    Bronze, then resource tech or the other way?

    No, the most basic fact is that there are five things your civ is doing in the first turns: Researching technology, growing your first city, improving terrain, exploring, and founding new cities. If you don't balance all these activities, you're wasting your potential. For example, each...
  13. Gato Loco

    Terrain Optimization (Phase I)

    Don't forget rice. Rice = sugar = floodplain. You cottage you're floodplains, don't you? And those pesky calander resources that give you a paltry +1 at the start. I'd be wary about other food resources because your cities do need to grow, but I could even see myself cottaging wheat in the...
  14. Gato Loco

    A familiar pattern!

    First, the lowest levels are meant to be very easy. Below Noble level you actually get a handicap in things like production and research, or the computer gets a penalty, as if having a silicon brain instead of a real one isn't enough of a penalty. Second - on higher levels the AI will have...
  15. Gato Loco

    Milking your score

    I haven't ever tried milking, but as far as I can tell, the Civ4 scoring system makes it so that score is basically related to population/year. So, a player playing below his skill level can get a higher score by knocking out the AI early and farming a huge population for scoring purposes...
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