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Gazebo's Recent Activity

  1. Gazebo replied to the thread Quick Questions / Quick Answers.

    Food to food, production to production. G

    Oct 18, 2019 at 10:58 AM
  2. Gazebo replied to the thread Why am I starving when producing a settler?.

    Nothing combat-wise can meaningfully be compared to earlier series because of 1UPT and hexes. The rest is either Civ 4.5 or Civ 5.5 G

    Oct 17, 2019 at 10:43 PM
  3. Gazebo replied to the thread Tourism ouput needs a nerf?.

    Yeah.

    Oct 17, 2019 at 12:18 AM
  4. Gazebo replied to the thread Tourism ouput needs a nerf?.

    Yes, it does. For the AI, however, if they're not able to get a solid tourism lead (say, 2-3 influenced civs) by modern, the grand...

    Oct 16, 2019 at 1:29 PM
  5. Gazebo replied to the thread Tourism ouput needs a nerf?.

    Historic Event tourism is reduced by empire size - sure, more = better on the whole, but like most expansion-related things in VP...

    Oct 16, 2019 at 11:37 AM
  6. Gazebo replied to the thread Late Game CS Influence.

    We're not stripping CSD out of the mod after 6 years, and any suggestions to do so will be ignored. G

    Oct 16, 2019 at 11:30 AM
  7. Gazebo replied to the thread Quick Questions / Quick Answers.

    They only have bonus sight on the highest difficulties.

    Oct 16, 2019 at 11:28 AM
  8. Gazebo replied to the thread Why does this mod always crash to desktop late game?.

    Test builds never crash late-game for me. Typically this is a consequence of creating too large of a map/too many civs based on the...

    Oct 16, 2019 at 11:26 AM
  9. Gazebo replied to the thread Feature Request: Wonder Prereqs only checked when Wonder is started.

    No, I'm talking about every turn building validity must be checked against buildings under construction. G

    Oct 15, 2019 at 2:25 PM
  10. Gazebo liked Stalker0's post in the thread New Beta Version - October 8th (10-8).

    Here's a better picture:

    Oct 15, 2019 at 10:36 AM
  11. Gazebo replied to the thread Feature Request: Wonder Prereqs only checked when Wonder is started.

    Checking building validity is necessary every turn because of things like resources.

    Oct 15, 2019 at 10:34 AM