Recent content by gdambrauskas

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    How does one Host a Lan Multiplayer game?

    play on smaller map size ie small also http://forums.civfanatics.com/showthread.php?t=225205
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    A New Dawn Bug Reports and Feedback

    koshling in c2c is working on AI changes, there's lot of good ideas (just to note, civ 4 code is not C). You can certainly rewrite AI, but it will take you years to test it, so I don't think any effort from scratch will work. I make changes to civ code, but i also want to play and there just...
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    AND2.0 Civics

    I always play on diety and have yet to see any ww affect on ai. It sometimes even runs pacifism and does just fine. AI does not grow cities to ridiculous levels like humans and it takes a long time for the AI to get few unhappy faces from ww. That's my own experience from 3 years of playing AND.
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    small typo in the code?

    if (iNeededExplorers > 0) { szTempBuffer.Format(L"\nNeeded explorers = %d (has %d)", iNeededExplorers, iHasExplorers); szString.append(szTempBuffer); } int iNeededHunters = GET_PLAYER(pPlot->getOwnerINLINE()).AI_neededHunters(pPlot->area()); int iHasHunters =...
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    AND2.0 Civics

    imho, your civics are still too complicated, i find the options are still 2x what it should be. Having multiple categories within civic X multiple civic categories = way too much to keep in head; i do not want to keep check civics every turns to see what exactly benefits they bring. Something...
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    AND2.0 Civics

    tested in mp games or single player? When you fight human, it's to the death (none of the, oh there's a lot of ww, lets make peace). Result is war going on for 100 turns and the unhappiness is, for example, in a 20 pop city, ~10-15 which can stomached with fascism, but -10% doesn't even put a...
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    AND2.0 Civics

    hope you feel better? personally i do not like all these +10 percenters, what do they add? There's also a bazillion of them. I also don't like building cost reduction: in my games i end up checking if a certain building is getting benefit and then (joy) going through 50 cities to make sure...
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    AND2.0 Civics

    I imploded my human enemy empire, not AI. We always play on diety, so rev index has almost no affect on ai; it gets some many bonuses, that it takes many turns(tens of turns, my wife did it once) to cause even one ai city to revolt, while for human 2-3 turns is enough to put a city into revolt...
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    AND2.0 Civics

    so do you like revolutions at all? I won some games by purely imploding my friend's empire in mp games. This is where deceiver character shines with extra promotions to annoy the city; revs are the icing on the cake for civilization games, why would you not like them? I thought you could mess...
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    AND2.0 Civics

    1 question first: there does not seem to be any revolution index points? is this intentional? goverment civics do have a lot to do with unrest in the country.
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    [MERGE] KROME Beta: K-Mod 1.31 and RoM 1.03 Extended

    i can't give precise steps (i am using eclipse+github as repository), but you'd need a project on sourceforge. Once you have the project, you should be able to pull down the files(since it is new empty project, there will not be any files) to your local view of the repository for...
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    Rom-and svn mp game

    cool, good to know. 1st turn oos happens in my version as well(sometimes). I also find that saving every turn(especially in modern age when turns take 10 mins to complete) and reloading a turn BEFORE oos, helps. Somehow if i save during oos and reload(which in theory should be the one source of...
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    AND2.0 Civics

    was scouring mod components and this is a good ilustration(maybe vanilla civ had similar things, but i played very little of vanilla civ) http://forums.civfanatics.com/downloads.php?do=file&id=14719 of simple, easy to remember and meaningful choices. When I play with my wife, she can never make...
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    Rom-and svn mp game

    i could give it a shot just to see if oos errors are still there. I could never finish a game with 3 people due to oos, hence still playing version 1.74 which lets me go far into modern era(someone wins by then, so we've never reached the game final techs). and i suggest everyone uses...
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    AND2.0 Civics

    simplify. Currently all of these "enables +1 on A, -1 on B, enables building A B, disables C, increases % on something, reduces % on something else" is just distracting from the game. I keep having to check if the building gains some benefit from a civic etc Sticking to few positive and 1-2...
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