Recent content by General_Jah

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    Domestic Trade Management?

    Are you referring to domestic demand and satisfying your colonies desires? If so I was looking for a post on the same topic. Is the ideal way to structure your colonies so that each one has a few of the goods they desire?
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    game/mod crashes everytime at the end of a specific turn

    Could you direct me to this debugger you are referring to so I can attempt to troubleshoot if the game is saveable to still play? Thank you
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    game/mod crashes everytime at the end of a specific turn

    Thanks I have attached the save file. Basically, as soon as you hit end turn it should crash to desktop immediately without any error etc.
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    game/mod crashes everytime at the end of a specific turn

    Hey guys I'm trying to figure out what is causing the game to crash when using WTP mod. Fairly far into my game and really don't want to start over. Any advice on maybe pulling a crash report from somewhere to see if I can figure out what might be triggering the crash? thanks
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    [WTP] Quick questions

    The only automation option for my whaling boats I see states 'automate fishing' Does this mean they will automatically seek out whales to harvest whale fat? If so it doesn't seem to be working for me as my last boat that I automated has come back to port and I still have zero whale fat. Not...
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    [RaRE] RaR Extended: a combined modmod for the RaR modification

    Hrm so no clue then why the mod would crash when I try to load it?
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    Help Files and/or manual?

    gotcha, thanks
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    [RaRE] RaR Extended: a combined modmod for the RaR modification

    That sounds like what I did, do you see anything wrong with my directory structure I have in the screenshot?
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    Help Files and/or manual?

    Thanks and I understand the documentation has to be difficult to keep up with. One things I find confusing is I will use the points needed to try and recruit just a generic colonist and it will be in the ask column for a few turns then disappear. I have as of yet not been able to recruit 1...
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    [Religion and Revolution]: Bugs and Todos

    oh wow hehe that would explain it, but what is funny is they in fact can sometimes build them in the current build which is what was confusing :)
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    Help Files and/or manual?

    Is there some sort of documentation on how the game mechanics work for this mod? I've started up a new game and it is way different that vanilla which is a great thing but it is very confusing trying to figure out how the game mechanics work. For example, I asked my first colonist for...
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    suggestions on new game for first time player

    Hello I am hoping for some suggestions on starting a new game, preferably normal sized map for a new play to this mod. I am only seeing one map option when I click on scenario. How do most of you go about with your new game settings, especially regarding the map? Thanks
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    [RaRE] RaR Extended: a combined modmod for the RaR modification

    I tried to reinstall everything on RaRE and now it crashes when I try to load the mod. Install is a bit trickier than a normal mod so let me outline what I did. 1) copy RaRE 2.5 to MODS folder 2) copy RaRE 2.5.2 into the assets folder 3) copied the 2 plot folder into assets folder 4)...
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    [RaRE] RaR Extended: a combined modmod for the RaR modification

    I just realized there is RaRE and have tried installing it to play it. However, I cannot seem to get the scenarios or maps to load. I have left the public maps folder in its default location and also tried copying it to assets and still no dice. Any suggestions on what I'm doing wrong...
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    [Religion and Revolution]: Bugs and Todos

    @Night I will try to get you guys a saved game where this is happening and easy to spot but I can say that even with a hostile unit right next to my pioneers they can still work on the improvement, they just stop. I can also confirm that this happens when no hostile units are near and when I am...
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