The watermills in my work correctly and they require a river to be built, but they appear totally out of place graphically. I did edit some of the xml code to change yield values earlier, so maybe I made a mistake there. I'm sure why that would effect where the watermills appear graphically. If...
I was hoping someone could tell me what controls the amount of turns it takes to pacify a conquered city. U would like to be able to change the variables to increase or decrease it depending on the scenarios.
Hi everyone! Is there a way to change how much culture is required to take a plot from another civ? I'm trying to make a work around similar to fixed borders with minimal territory change on crowed parts of a map barring war or massive differences in cultural pressure. I would appreciate any...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.