Recent content by Gidoza

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    When do you consider the game won?

    I had to think about why the AI falls off in the late game - obviously the early-game strength is annoying (as you said in your previous post - the AI's only chance at winning is to wipe you off the map before it can't win). But there's one specific thing the early game does that the late game...
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    When do you consider the game won?

    This comment is quite possibly the best I've ever seen on the topic and nails it perfectly. The tying the shoelaces spraining fingers part made me smile. :)
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    Quick Questions / Quick Answers

    Duh I'm an idiot. I knew that. :P
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    Quick Questions / Quick Answers

    Hi - can someone remind me how do get a Culture Victory again? I remember building the Citizen Earth Protocol before and it having to do with Telecommunications, but after having got that tech with influence on everyone I don't have the option for it. What am I missing?
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    AI rarely captures cities?

    I find that defending gets considerably easier the later the game goes on. In large part this is due to the very high military cap that appears later on in the game - as Tradition I often have little to no trouble at all defending even a fairly large area with a meagre number of units against...
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    Confused By Enemy Spying

    Every so often I get a report that some foreign thief successfully did an operation on my capital and stole money - and then I magically get 5000 gold. Somehow I feel that something is wrong here...
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    The Netherlands

    Yeah this is an interesting point - no calculating factor is placed into this, or moreover the Pantheon that does the same thing. Also is it just me, or is it nigh impossible to meaningfully trade strategic resources now? It costs an arm and a leg, but you get diddly if you sell some.
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    Happiness Monopolies - Per Tile

    A note that was raised in the new version thread that I thought might be worth addressing more directly. It's claimed that the +6 Happiness bonus from a monopoly in something like Furs is a rather weak monopoly. Now while it has its uses, one wonders why there should be some monopolies that...
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    Domination policy choice

    It would be interesting if there was a saved cache in the game somewhere that preserved the data from policy trees and told you how much total everything you've gotten from that policy or that tree. Could even include a simulator of sorts (e.g. I picked Statecraft, but the simulator would...
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    Proposal: Ranged Naval Unit Promotion Tree Rework

    I have a question, a proposal, and a comment. My question: For targeting - the first bonus is 10% CS against land and melee, but it doesn't say RCS. Is this to imply that it only gets a defensive bonus from this promotion unless it is attacking units below 50 HP? My proposal: Rather than...
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    New Version - 2.0.3 (April 1, 2022)

    Thanks for the reply! As for the "worse monopoly" - why does that monopoly type even exist as it is then? I have found 6 happiness useful when conducting warmongering. It might be interesting if instead of 6 global happiness, each Furs tile provided 2 happiness when worked. This would give...
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    New Version - 2.0.3 (April 1, 2022)

    I'm curious about the motivation for buffing Salt and Furs? I always thought they were quite powerful.
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    Is the Tribute part of Tribute Policy supposed to scale with era?

    These are all potential solutions. The one I had in mind was relating to the "someone recently demanded tribute..." notifier, which initially is -300: however, each demand always *resets* it to -300 - alternatively, each demand could simply *add* another -300 instead. So plausibly I might be...
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    Is the Tribute part of Tribute Policy supposed to scale with era?

    UPDATE: I want to add just how hysterical some of the bonuses from this method actually are. It is turn 218. I have two ideological tenets and I'm on Immortal difficulty - the most advanced cultural AI has 2 policies in a 3rd-tier Cultural policy set. What I'm doing: I have three...
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    Is the Tribute part of Tribute Policy supposed to scale with era?

    The question is simple, but the reason might be less so. In the Tribute Policy, it describes the acquiring of new tiles as scaling with Era. However, when actually demanding tribute from a city-state, there is no such description there saying that it does scale with era. However - demanding...
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